I love someone that doesnt understand the classes, mechanics etc chooses to come debate them, gets angry when their points are picked apart, and has the audacity to say 'case closed' like you made some kind of scientific point.

Pals are the best at certain types of mitigation. They actually OT as well as a Warrior--something you seem to not understand because I assume you see big Warrior numbers and don't understand how dps is calculated (both pal and war right now can parse over 900 on a target dummy). Both put up good debuffs as OT. Paladin actually has more free time to use clemency in a pinch.

Being an OT is about providing maximum utility to the raid--that is, the -10% damage on key mechanics and whatever else you can do. FOLLOWING that-damage is 'nice', but not why you pick off tanks. In 2.0, pal and war OT dps was within a few % of each other, and it seems to be the same so far in 3.0 (Single Target, but how many raids had many chances for Multi Target to matter?).