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Thread: As a Warrior :

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  1. #1
    Player
    Xenosan's Avatar
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    Sep 2011
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    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    On a similar note it irked me in t6 PUG (i110 BiS) when a dps who thought he knew sh!t lecturing me that it's nub to start the pull with Rampart.

    I don't start rotating CDs in that fight anyway til adds spawn.. which is quite conveniently about 100 seconds into the match (back at that ilvl).

    But everyone's a critic.

    back to point, Marx if you have an agreeable ilvl for whatever level you're at, Overpower > into 9 hit zerk Eye > BB should do it for single target,

    This still remains true, yes?

    edit:
    Quote Originally Posted by SpookyGhost View Post
    Tomahawk -> Unchained -> HS -> Brutal Swing -> Maim -> IR + Zerk -> SE -> Bloodbath -> HS -> Foresight -> SS -> BB -> Fracture -> IB -> HS -> Maim -> SE
    ^
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    Last edited by Xenosan; 06-30-2015 at 02:08 PM.

  2. #2
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Xenosan View Post
    back to point, Marx if you have an agreeable ilvl for whatever level you're at, Overpower > into 9 hit zerk Eye > BB should do it for single target,

    This still remains true, yes?
    Not exactly sure what you are asking but 9 gcd in Berserk was the standard with 390 sks in ARR. In HW idk what the new sks cap since I'm still leveling War myself but I'm told its around 460 and it's still 9 gcd's in berserk at 460. Not sure if it is true but that would mean that the numbers were just inflated and it would require a large amount to even hit 10 (possibly 700+), which was what I was hoping would happen in HW but sadly it looks like it won't be a reality. The reason I do my rotation that way is because I get the aggro and SE debuff before opening into Berserk. The first two moves in that rotation is a back to back Fell Cleave and a third one to end it. As for opener's here's how mine looks:

    Opener: Tomahawk > Heavy Swing > Skull Sunder > Butcher Block > Switch to Deliverance + Bloodbath > Heavy Swing > Maim > Storm's Eye. (you should be at 4 abandon by now)

    Berserk Rotation:: Heavy Swing > Potion (optional) + Internal Release + Berserk* > Fell Cleave > Infuriate > Fell Cleave > Skull Sunder > Butcher Block > Vengeance > Heavy Swing > Skull Sunder > Butcher Block > Fell Cleave > Fracture?

    *= you need to time it so that the Fell Cleave cuts the Berserk animation short for this to work which is why I put Internal Release before Berserk. I normally wait till the timer resets then use Berserk and immediately start mashing Fell Cleave.
    ?= you can fit the fracture at the end but since idk what the sks cap is I'm always at roughly 2 seconds left in berserk (tested with 458 sks). This also doesn't take into account Brutal swing which you can fit anywhere. I normally use it anytime during the Opener so it's back up during the Berserk. If you feel you need more aggro use it in Defiance, if you want more damage use it when you switch to Deliverance.

    Warriors have insane hate management, especially if you crit the Fell Cleaves. I've been in dungeons with two melee's and only needed to do one BB combo before switching to Deliverance for the rest of the fight so as long as you got aggro at the start its gg tanking.
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    Last edited by Marxam; 06-30-2015 at 03:28 PM.

  3. #3
    Player
    Orson_Dara's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    101
    Character
    Orson Dara
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Marxam View Post
    Warriors have insane hate management, especially if you crit the Fell Cleaves. I've been in dungeons with two melee's and only needed to do one BB combo before switching to Deliverance for the rest of the fight so as long as you got aggro at the start its gg tanking.
    This is the way to do it if you trust your healing or hell even if it's just the beginning of a fight. Nothing more satisfying than almost doing the damage of a full LB bar with 1 rotation to start off a fight. Remember also Raw Intuition also gives a stack too.
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    Last edited by Orson_Dara; 06-30-2015 at 05:02 PM.

  4. #4
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Orson_Dara View Post
    This is the way to do it if you trust your healing or hell even if it's just the beginning of a fight. Nothing more satisfying than almost doing the damage of a full LB bar with 1 rotation to start off a fight. Remember also Raw Intuition also gives a stack too.
    Thanks for the tip I just unlocked it and love how Awareness nulls the crit from the flank and rear. War's now have 4 mandatory cc skills, Convalescence, Internal Release, Awareness and Provoke (needed for end-game).
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  5. #5
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Only time i use a cool down on a pull is when bosses use those random hard hitters with every second or third auto attack (assuming they do one before IB is applied) otherwise I'd just save them for actual mechanic damage.
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