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Thread: As a Warrior :

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  1. #1
    Player
    Skypirate's Avatar
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    Jun 2015
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    Character
    Reading Rainbow
    World
    Leviathan
    Main Class
    Warrior Lv 60

    As a Warrior :

    As a Warrior I have started to use Thrill of Battle before boss fights begin. Having that extra health allows for me to not worry about using storms path as early and I can afford to use butcher block rotation twice or even three times before Storms Path Rotation into Inner Beast.

    As a Warrior what do you do to help you with the beginning of a pull?
    (0)
    Last edited by Skypirate; 06-30-2015 at 06:15 AM. Reason: Post lacked a Question :o

  2. #2
    Player
    SpookyGhost's Avatar
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    Sep 2013
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    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Tomahawk -> Unchained -> HS -> Brutal Swing -> Maim -> IR + Zerk -> SE -> Bloodbath -> HS -> Foresight -> SS -> BB -> Fracture -> IB -> HS -> Maim -> SE

    Save Thrill/Conv/Vengeance/Raw Intuition for big hits. Raw Intuition and Vengeance also gain Wrath, so if you don't need them for big hits you can also use them to build 5 Wrath faster. Most fights I'm 95% in Deliverance, but works the same in Defiance. After the opener ^ up there you can freely use Eye -> Path or Eye -> BB.
    (1)

  3. #3
    Player
    Zyph's Avatar
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    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    What are you... why? I've never encountered anything that could immediately kill you upon pulling. Even Storm's Path isn't needed immediately especially, you should focus on getting up Storm's Eye asap. Using ToB before you even pull sounds like a gigantic waste.

    Never use defensive cooldowns before you pull, you want to maximise their effectiveness by having the mob actually wailing on you first.
    (1)
    Last edited by Zyph; 06-30-2015 at 06:58 AM.

  4. #4
    Player
    Skypirate's Avatar
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    Jun 2015
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    Character
    Reading Rainbow
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Zyph View Post
    What are you... why? I've never encountered anything that could immediately kill you upon pulling. Even Storm's Path isn't needed immediately especially, you should focus on getting up Storm's Eye asap. Using ToB before you even pull sounds like a gigantic waste.

    Never use defensive cooldowns before you pull, you want to maximise their effectiveness by having the mob actually wailing on you first.

    It's not the threat of it killing you as much as Healers having to heal Asap. Thrill of Battle has a Low cooldown of 2 minutes and the buff duration is long enough to where you can use it as part of your opening and still have the ability up during a Rage phase. Even with Tomahawk used at the beginning of a Pull I've had DPS and Healers a like pull of of me right as the fight begins and you can eliminate that by using ToB B4 the fight. Especially when Stoneskinned.
    (1)
    Anyway, all of the elitism is unwarranted. It isn't as if everyone here is PVPing to compete for openworld Raid bosses or anything like that. Heck, most of us don't even pvp.
    http://na.finalfantasyxiv.com/lodestone/character/6305634/

  5. #5
    Player
    Wintersandman's Avatar
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    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Skypirate View Post
    It's not the threat of it killing you as much as Healers having to heal Asap. Thrill of Battle has a Low cooldown of 2 minutes and the buff duration is long enough to where you can use it as part of your opening and still have the ability up during a Rage phase. Even with Tomahawk used at the beginning of a Pull I've had DPS and Healers a like pull of of me right as the fight begins and you can eliminate that by using ToB B4 the fight. Especially when Stoneskinned.
    I have never had this issue. I don't see how popping ToB would boost your enmity generation. If DPS and healers are pulling it is exactly the issue. One BB plus BB combo after a tomahawk would put you so far in the lead. This is completely simplified version of Spooky but you shouldn't be having issues like this.
    (0)

  6. #6
    Player
    Marxam's Avatar
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    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    I always Butcher Block combo at the start, no "if's" "and's" or "but's". Then I go into the storm eye combo while switching into Deliverance. I pop Berserk/IR after the HS just before going into Skull Sunder and BB combo > Fell Cleave > Infurtiate > Fell Cleave > Vengeance > finish BB combo > BB combo again > Fell Cleave. This is the combo I've come up with but trying to make it work.
    (1)
    Last edited by Marxam; 06-30-2015 at 01:34 PM.

  7. #7
    Player
    Xenosan's Avatar
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    Sep 2011
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    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    On a similar note it irked me in t6 PUG (i110 BiS) when a dps who thought he knew sh!t lecturing me that it's nub to start the pull with Rampart.

    I don't start rotating CDs in that fight anyway til adds spawn.. which is quite conveniently about 100 seconds into the match (back at that ilvl).

    But everyone's a critic.

    back to point, Marx if you have an agreeable ilvl for whatever level you're at, Overpower > into 9 hit zerk Eye > BB should do it for single target,

    This still remains true, yes?

    edit:
    Quote Originally Posted by SpookyGhost View Post
    Tomahawk -> Unchained -> HS -> Brutal Swing -> Maim -> IR + Zerk -> SE -> Bloodbath -> HS -> Foresight -> SS -> BB -> Fracture -> IB -> HS -> Maim -> SE
    ^
    (0)
    Last edited by Xenosan; 06-30-2015 at 02:08 PM.

  8. #8
    Player
    Marxam's Avatar
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    Aug 2013
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    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Xenosan View Post
    back to point, Marx if you have an agreeable ilvl for whatever level you're at, Overpower > into 9 hit zerk Eye > BB should do it for single target,

    This still remains true, yes?
    Not exactly sure what you are asking but 9 gcd in Berserk was the standard with 390 sks in ARR. In HW idk what the new sks cap since I'm still leveling War myself but I'm told its around 460 and it's still 9 gcd's in berserk at 460. Not sure if it is true but that would mean that the numbers were just inflated and it would require a large amount to even hit 10 (possibly 700+), which was what I was hoping would happen in HW but sadly it looks like it won't be a reality. The reason I do my rotation that way is because I get the aggro and SE debuff before opening into Berserk. The first two moves in that rotation is a back to back Fell Cleave and a third one to end it. As for opener's here's how mine looks:

    Opener: Tomahawk > Heavy Swing > Skull Sunder > Butcher Block > Switch to Deliverance + Bloodbath > Heavy Swing > Maim > Storm's Eye. (you should be at 4 abandon by now)

    Berserk Rotation:: Heavy Swing > Potion (optional) + Internal Release + Berserk* > Fell Cleave > Infuriate > Fell Cleave > Skull Sunder > Butcher Block > Vengeance > Heavy Swing > Skull Sunder > Butcher Block > Fell Cleave > Fracture?

    *= you need to time it so that the Fell Cleave cuts the Berserk animation short for this to work which is why I put Internal Release before Berserk. I normally wait till the timer resets then use Berserk and immediately start mashing Fell Cleave.
    ?= you can fit the fracture at the end but since idk what the sks cap is I'm always at roughly 2 seconds left in berserk (tested with 458 sks). This also doesn't take into account Brutal swing which you can fit anywhere. I normally use it anytime during the Opener so it's back up during the Berserk. If you feel you need more aggro use it in Defiance, if you want more damage use it when you switch to Deliverance.

    Warriors have insane hate management, especially if you crit the Fell Cleaves. I've been in dungeons with two melee's and only needed to do one BB combo before switching to Deliverance for the rest of the fight so as long as you got aggro at the start its gg tanking.
    (1)
    Last edited by Marxam; 06-30-2015 at 03:28 PM.

  9. #9
    Player
    Orson_Dara's Avatar
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    Character
    Orson Dara
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Marxam View Post
    Warriors have insane hate management, especially if you crit the Fell Cleaves. I've been in dungeons with two melee's and only needed to do one BB combo before switching to Deliverance for the rest of the fight so as long as you got aggro at the start its gg tanking.
    This is the way to do it if you trust your healing or hell even if it's just the beginning of a fight. Nothing more satisfying than almost doing the damage of a full LB bar with 1 rotation to start off a fight. Remember also Raw Intuition also gives a stack too.
    (1)
    Last edited by Orson_Dara; 06-30-2015 at 05:02 PM.

  10. #10
    Player
    Marxam's Avatar
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    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Orson_Dara View Post
    This is the way to do it if you trust your healing or hell even if it's just the beginning of a fight. Nothing more satisfying than almost doing the damage of a full LB bar with 1 rotation to start off a fight. Remember also Raw Intuition also gives a stack too.
    Thanks for the tip I just unlocked it and love how Awareness nulls the crit from the flank and rear. War's now have 4 mandatory cc skills, Convalescence, Internal Release, Awareness and Provoke (needed for end-game).
    (1)

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