I understand the concept quite well, which has allowed me to easily dissect and refute your weak arguments....arguments which ultimately contradict what you think you want but actually support what you're arguing against. All your arguments boil down to semantics about ability names and origin, which in itself, is quite sad. Surely you played XI enough to realize both PLD and DRK did the unthinkable by casting white and black magics with....*gasp* MP......
Sarcasm aside, the Armoury System currently accomplishes what it sets out to do, it allows enough flexibility so that any single Class is not pidgeon-holed or gimped to the point it is completely useless in some situations but also ensures they are unable to take on roles it was not meant to fill for extended periods of time.
THM or CON can no longer tank the hardest content in the game efficiently due to the MP changes and a few nerfs to key abilities. GLA can not be a tank and deal the highest DPS, or be a main healer. DD classes can spec to either DD effectively, or tank, but not both simultaneously....and they can never be main healers. But all classes can use other abilities to cater to specific party needs thereby making the group dynamic stronger. This sounds like its working as intended.
Again, if you think you can get by leveling 1 class that's your prerogative. I don't see how this will be any different however from that 75DRG/30WAR or 75WHM/17BLM that wonders why he can't get a party.I would prefer for EACH job to have it's own form of "cure," (to use the term, generally, rather than literally), but that's not the only way to solve the issue. I just don't know what is the right way w/o diablo w/e you were saying... Because for one, the armory system only opens up that option if we're willing to lvl 10 different jobs (exaggerating a bit, but HOPEFULLY you get the point). What if someone absolutely despises thm and cnj, or mrd, or pgl, or any other number of jobs...What if all they like is ARC, for example (don't think it has any of it's own cures)? Are you proposing that the only way for ppl to solo on this game should be accomplished by *forcing them to lvl jobs they don't even like?
You said you want every class to have the same capabilities, like being able to heal in their own way, but the Job system you're arguing for all but guarantees this *WON'T* happen.
It never ceases to amaze me how some people will argue against a system that actually gives them what they want while advocating a system that's largely an unknown commodity that will most likely dash any hopes of what they're lobbying for. The Armoury System already gives you what you want, in the time you've spent arguing against it you could've easily leveled 2-3 classes to 20 and started enjoying/enriching your character.With a job/sub job system, or anything other than the armory system, SE would be a lot more efficient w/ maintaining balance. It's much easier to evaluate *one* thing, individually, than an infinite number of combinations across an array of some-odd number of classes. Plz try to think outside of *your* little box every now and then. Consider other ppl's feelings, and not just your own -I beg of you. Nothing gets accomplished w/ close-minded thinking. Just because it's the way the game began, doesn't mean it's what the game should *continue.
It seems however you have very limited experience with the game in general. I would say try to get every class to 20 before you fully endorse or condemn the Armoury system. Maybe it'll get you to think outside your "little box" and expand your horizons by coaxing you into trying some classes and abilities you might have felt were out of your comfort zone....