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  1. #11
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    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by Chiz View Post
    Huh? Quite the contrary, the Armoury System gives you the option to play exactly how you like, but that doesn't mean it doesn't continue to reward you for leveling up and unlocking abilities that build your character along the way...This argument makes no sense at all coming from someone who wants more restrictive gameplay options with a Job system over our current Armoury System. What would you do in the same Behest if you were on a Job that couldn't heal? Pop Invincible on your PLD for the full 5 minutes? No, you'd still die without someone healing you. At least the Armoury System gives those willing to put the 75 seconds to get R4 on THM or CON an option to heal themselves and "play the way they want to play." If anything, Jobs will emphasize group play further so you will become even more reliant on someone else healing you in a party. The Armoury System on the other hand gives you the option to be more self-sufficient and flexible in both solo and group scenarios.


    Again, it sounds like you just don't want to take full advantage of the tools available to you with the Armoury System and instead prefer to restrict yourself to some myopic vision of how a class or archetype should be played.
    I can't believe you consider any of that, nonsense, logical deduction. Why don't you try considering the *source of the problems that can arise when you're not "curing yourself." The current classes are all GIMP versions of what they could be as a dedicated role. It's BECAUSE we have so many ways to "beef" up our classes w/ cures and tp cures and defensive abs, and so on, that SE won't *allow* them to be good *jobs. So, instead of being an incredibly destructive melee, that has no need for a cure because his wpn completely and utterly decimates it's opposition, we're forced to whittle away at a monsters hp, one insignificant hit at a time, while desperately trying to cure ourselves with the stupid cures attained through our "flexible" class system (ya right...), and they intend for us to do it w/ gimp MP as well.

    Solution: "Beef up destructive power, so that melee's don't *have to equip cures if they don't want to" -is that your response? Someone else mentioned, before, that the current system is basically like XI's job system for melee because the mp we have as non-DoM is nearly as pathetic as having a mage job as a sub on a melee -brilliant deduction. However, no matter how insignificant the "assistance" that the mp can offer a class, it will always make it *more* effective than the other ppl who just don't want to be a healer AT ALL, and don't want to have to cure themselves. And again, it forces ppl "out of the loop" b/c no one will want a DD who keeps dying b/c he can never get "more hp, once he's lost it." SE needs to focus on making classes *better at what they do. It's one thing to have DoW draw from the benefits of other DoW classes, but to let cures, and buffs and all this other nonsense leak in as well, is just retarded.

    You wanna know what jobs bring to the table? BALANCE -I could go on, but I've proven my point well enough... Next time, "Think before you speak."
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    Last edited by Khal_Drogo; 08-24-2011 at 08:06 AM.