I think it is funny that we're all talking about being able to "specialize" how we see fit. I have never seen such a generic set up of abilities. For example, we all set protect, shell, cure, sac, raise, second wind, voke, defender, shockspikes, siphon MP, stoneskin and some buffs like Raging Strike. Every person I have played with has this generic set up. All our stats are pointless, since they make no difference right now, not a substantial one at least, it doesn't matter that we can allot them as we see fit. There is no difference in races, we're all the pretty much the same. I am not seeing how this armory system is creating individuality. I do not know if a job system will fix it or not but I know right now I see less variety than I ever did in XI. I guess what I am saying is, the class system is not the best idea SE has had for character advancement.
Let me ask you this, Where those ppl play solo? If they were, having the same set up came out of necessity. but if they were in a pt with you there just being lazy and not changing there set-up for pt. we all know stats don't do anything meaningful atm (one more bad idea by the old team) but thats not really a hit against the armory system.I think it is funny that we're all talking about being able to "specialize" how we see fit. I have never seen such a generic set up of abilities. For example, we all set protect, shell, cure, sac, raise, second wind, voke, defender, shockspikes, siphon MP, stoneskin and some buffs like Raging Strike. Every person I have played with has this generic set up. All our stats are pointless, since they make no difference right now, not a substantial one at least, it doesn't matter that we can allot them as we see fit. There is no difference in races, we're all the pretty much the same. I am not seeing how this armory system is creating individuality. I do not know if a job system will fix it or not but I know right now I see less variety than I ever did in XI. I guess what I am saying is, the class system is not the best idea SE has had for character advancement.
Right now when I'm being positive about the system it comes along with expecting so many other things to be fixed/improved with it. Stats starting to matter more & working like they should. One of the biggest ones I bring up a lot is the ability to have your actions saved for each different class. Stat setups as well perhaps. That alone would help me enjoy the current class system & upcoming job additions so much more.Let me ask you this, Where those ppl play solo? If they were, having the same set up came out of necessity. but if they were in a pt with you there just being lazy and not changing there set-up for pt. we all know stats don't do anything meaningful atm (one more bad idea by the old team) but thats not really a hit against the armory system.
i haven't read the whole thread, but i'll sum up my thoughts on this idea quite clearly.
hell. no.
the classes are meant to be mix and match for solo friendly play, the jobs will be specialised for party play. Keep both, both are valid, neither will be superior to the other if done correctly.
I think the JOB system will work similar to how a talent tree from other MMO's would work.
I think it is a great idea. Gives a CON the option to nuke or heal at will.
Considering they already said whatever level your class is when it's unlocked = the level of the job, it's pretty much not like a class tree in that regard.
it actualy is in its own way though
equip the job, your a specific role(no healing unless your a healer, no outside weaponskills and so on)
dont equip the job, you have all your multi class abilities ready with an emphesis on the class you are on, you can use them but any cross class abilities will be weak, but at least usable copmpared to main ones
My XIVPad: http://xivpads.com?2031148
I personally wish they would expand our current class system, rather than tacking a secondary job system onto it. FFXIV's class system gives much more flexibility than role-based classes in other games, where you can essentially 'roll your own' class. Want a black knight? Pick a gladiator base and add some thaum spells. Want a white mage? Mix and match the relevant con/thm spells.
The only problem currently is that we don't have enough diversity to span the full range of classes. Want a bard? Not quite possible with the current system, but could be if the current system is expanded enough (bard is unique enough to warrant its own class - it would make a fantastic DoM addition).
People keep wanting to rewrite the entire book for everything in this game while overlooking the fact that the game's base is really, really solid. The main reason that I pre-ordered the CE after playing the beta was that despite the many problems the game had, it had a fantastic base to build up from.
Such is the same here. Instead of trying to redesign the game around a second, arbitrary class-like structure to force players into different roles (something that should be moved away from anyway), expand and build on the current system. Add bards and arcanists; streamline current class abilities; add feats and other character customization options to help you build the character you want to play.
In my opinion, watering down one of the few things the game was praised for in reviews (the class system) is a mistake.
Even SE themselves said it wasn't, we can't realistically argue against the developers of said foundation -- They also agree the foundation needs to be redone (overhauled).
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