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  1. #261
    Player
    Telepwnsauce's Avatar
    Join Date
    Sep 2013
    Posts
    13
    Character
    Asclepius Windwalker
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Didn't someone post that using the simulator that RNG procs counted as alike a 5% damage flux in numbers or something? which isn't that bad. However in GB the lack of procs will be much bigger hit and not sure if simulator was done with GB on 100% of the time.
    (0)

  2. #262
    Player
    Elizabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Minerva Cho
    World
    Excalibur
    Main Class
    Ninja Lv 68
    Quote Originally Posted by Ephier View Post
    ^ point I am trying to make. People posting lucky parses showing what the class can do at peak instead of posting what their "normal" DPS is. This gives people inflated idea of what the class can actually do when in reality you have to be quite lucky to pull that off.
    I agree. All those parse videos pulling 900-1k DPS on a dummy does not make sense.
    (1)

  3. #263
    Player
    Shortie's Avatar
    Join Date
    Dec 2011
    Posts
    31
    Character
    Short Berk
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I have a question.

    So you the OP starts the opener without Gauss Barrel off, puts up hot shot and Lead shot, then puts on Barrell for Burst with wildfire, then takes it off.

    Why not keep it on the entire time until the end of Wildfire. Let me explain.
    If you start casting Hot shot with Gauss barrel when the tank is running towards mob, you can land it right away. This is essentially making it Instant Cast. But you get the +20% on initial Damage.

    The only difference is Lead shot would be a 1.45 second cast. So is it that big of a deal? I mean +20% initial damage vs. 1.45 second cast? This would also save you one use of Rapid fire not having to put on the barrell.

    Am I making sense?

    Also, when do you put back on the barrell? Do you just use it when stacking buffs with wiildfire? Or do you jsut keep it off for the rest of the fight?
    (0)

  4. #264
    Player
    Griffeth's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    190
    Character
    Griffeth White
    World
    Excalibur
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Shortie View Post
    I have a question.

    So you the OP starts the opener without Gauss Barrel off, puts up hot shot and Lead shot, then puts on Barrell for Burst with wildfire, then takes it off.

    Why not keep it on the entire time until the end of Wildfire. Let me explain.
    If you start casting Hot shot with Gauss barrel when the tank is running towards mob, you can land it right away. This is essentially making it Instant Cast. But you get the +20% on initial Damage.

    The only difference is Lead shot would be a 1.45 second cast. So is it that big of a deal? I mean +20% initial damage vs. 1.45 second cast? This would also save you one use of Rapid fire not having to put on the barrell.

    Am I making sense?

    Also, when do you put back on the barrell? Do you just use it when stacking buffs with wiildfire? Or do you jsut keep it off for the rest of the fight?
    GB would only be turned back on with Rapid Fire for the Wild Fire burst window.
    (0)

  5. #265
    Player
    Shortie's Avatar
    Join Date
    Dec 2011
    Posts
    31
    Character
    Short Berk
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Griffeth View Post
    GB would only be turned back on with Rapid Fire for the Wild Fire burst window.
    I agree, I guess thats what I am asking. So you do turn it back on with Rapid Fire for burst window, then back off. Ok.
    What about the opener question...
    (0)

  6. #266
    Player
    SovereignAegis's Avatar
    Join Date
    May 2015
    Posts
    468
    Character
    Cole Evyx
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ephier View Post
    ^ point I am trying to make. People posting lucky parses showing what the class can do at peak instead of posting what their "normal" DPS is. This gives people inflated idea of what the class can actually do when in reality you have to be quite lucky to pull that off.
    They're trying to make Machinist look better than it is, flat out.

    It needs buffs. Anyone that has played it knows that.
    (7)

  7. #267
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    https://www.youtube.com/watch?v=bk4cLNei0SE

    This is one of my parsing attempts. There's more info in the description. It's a little deviated from OP, but it does reflect what I normally do in dungeons.
    (0)
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  8. #268
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    I've read through the OP and it seems like the usage of Hypercharge wasn't much touched on.

    Similar to to BRD's Battle Voice, it is being used in the opening pull, but dealing with Hypercharge after pull is another matter compared to Battle Voice.

    Depending on fight, the BRD might choose to BV the next full Foe, or choose to BV a short Ballad/Paeon and switch out the remaining MP to Foe. Some might hold BV for a phase where deaths are more likely to occur and use it as an emergency MP recovery tool should the WHM fall.

    There is no problem with holding BV for a calculated use, but Hypercharge is a little different - it affects your turret's auto attacks too.

    I think we can have some discussion on this - should it be used on CD, or hold till sync with Wildfire?
    (0)

  9. #269
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ooshima View Post
    ...
    The 5% damage increase to contribute to wildfire is incredibly minute imo, esp when defense is being calculated twice against it. It's definitely not worth holding off when the primary boon is the doubled potency from the turret.

    If you try to hold it off, its gonna be an entire minute of hyper charge not being used. Of course this also falls into if you even want to use hypercharge for dps or to boost regen. I've personally never had to use the latter unless the fight has gone completely south with healers dying.
    (1)
    ____________________

  10. #270
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by RiceisNice View Post
    The 5% damage increase to contribute to wildfire is incredibly minute imo, esp when defense is being calculated twice against it. It's definitely not worth holding off when the primary boon is the doubled potency from the turret.

    If you try to hold it off, its gonna be an entire minute of hyper charge not being used. Of course this also falls into if you even want to use hypercharge for dps or to boost regen. I've personally never had to use the latter unless the fight has gone completely south with healers dying.
    For me right now I am using it on CD

    But yes, I'm contemplating on the 2x recovery speed for TP/MP. Back when I was a BRD there isn't a lot of times where a BV'd Paeon/Ballad is critical other than the time when things go south and your WHM has to die, then yes, double'd MP regen can be critical benefit.
    (0)

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