
Well, I'm glad to hear that at least. That would have been wildly unfair.
Content too hard? Too much rng? Too much effort for the item you want?
Yeah. I've actually noticed the % drops on the higher level monsters, but raises when you're capped in previous dungeons. So some type of level correlation has been added in to enforce us to keep upgrading our shields as we level up or has always been there but unseen due to the stats that STR and DEX provided. But I figured they would since if shields only grew, never weaken, eventually PLD's would have a 100% block rate with some crazy high mitigation.
Because iirc blocks were up to about 30% even in FCoB. But it seems now that the 30% will only be seen with the tower shields. 20% seems to be the norm for the hybrid. I haven't used a small shield yet but I assume it would block for about 10%. In either case it would seem that tower shields may be the new best thing due to shelltron and balawk
Last edited by Seku; 06-30-2015 at 06:10 AM.
Those were with 130 'balanced' shields. Lower tier towers were blocking for similar--basically the increase is small per level but there is creep where at first towers are hitting 28-32% (and can eventually get up to 40% ) but generally fall out of favor because 1) the game rarely rewards towers 2) balanced shields get up near 30% in higher ilevels and have substantially better rate. Bucklers are very seldom given out as paladin rewards for tomestones of any sort, and are generally dungeon drops.
Because iirc blocks were up to about 30% even in FCoB. But it seems now that the 30% will only be seen with the tower shields. 20% seems to be the norm for the hybrid. I haven't used a small shield yet but I assume it would block for about 10%. In either case it would seem that tower shields may be the new best thing due to shelltron and balawk
Thus me saying "but it seems now.........that the 30% will only be seen with the tower shields". As most "balanced" shields seem to hover around 19%-20% damage reduction upon block through leveling content, while towers I've seen pushing for about 27%. The damage reduction also appears to lower as the mobs get stronger. I've seen the damage reduction drop from 20% to 19% upon leveling up on a few occasions. So the question is what is the block strength being checked against for the scaling.
And that may be, towers falling out of favor due to not being rewarded them, but for the time being with what we have, my personal opinion is that towers are top dog right now due to shieldtron and our other 60% increased block rate.
It's not a flat 20%. If you go into a capped dungeon(level 50) with a balanced shield (mid-tier), the damage reduction upon block is still 30%. If you use a tower shield it's around 27%. Mid-tier's on Heavensward content is around 20%. I don't know about small shields due to not having obtained one and looking at it's numbers. But what it sounds like, is that you probably also saw a few parries pop up. As that is a flat 20% reduction, no matter what.
And as for them going hard on us, I have to disagree. I'm still mass pulling and taking nothing for damage while spamming gory blade and RA. No problem. As long as you know how and when to use your CD's properly and mix them together in larger pulls you can roll through any dungeon while laughing off a majority of the pulls. There's about 2-3 of them however you'll need to split regardless unless you've got a insane healer that can deal with bouncing your health back and forth through heals.
Last edited by Seku; 06-30-2015 at 05:57 PM.
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