It does not appear like parry scales off of strength any more at all I am getting a Flat 20% reduction on all hits regardless of level and strength am I missing something?
It does not appear like parry scales off of strength any more at all I am getting a Flat 20% reduction on all hits regardless of level and strength am I missing something?
they changed it in 3.0, str and dex i think it was no longer scales with it iirc
so basically STR is only a threat increasing stat as it stands?
and Damage
And self-healing. I believe STR is where all self healing abilities gain their scaling off of for tank classes.
Yep Parry is 20% mitigation flat.
Regarding secondaries, I'm hearing a 430-450 Skill Speed requirement now for a 9 hit Berserk. Any 60 WARs with input to share?
If the stat change is due to the level cap and large item level increase (likely), safe to assume Parry secondary took a similar hit (like it wasn't difficult enough already).
Last edited by Xenosan; 06-28-2015 at 04:27 PM.
What I'd really like to know is the ratio of the stat to a percent chance to proc a parry. In 2.0 the parry stat was deemed worthless due to needing an astronomically high amount of parry to get 1% additional chance when those points could be instead used elsewhere for damage.
My big question revolves around its usefulness in conjunction with DRKs Dark Dance; what is the most parry we would want to get the most out of 30% increase before diminishing returns take effect.
I always really felt like axes (and now I guess great swords) should have a parry rate/strength on them, like shield has with block rate. Also feel like the new Defiance should give 4-5% parry rate per wrath. 10% is just.... negligible. Especially considering no war would sit on 5 stacks of wrath, other than saving an IB for an upcoming tank buster, or a Steel Cyclone for incoming adds, and other such things.
Content too hard? Too much rng? Too much effort for the item you want?
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