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Thread: Parry Scaling

  1. #1
    Player
    VTHRAE's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Varick Thrae
    World
    Diabolos
    Main Class
    Marauder Lv 60

    Parry Scaling

    It does not appear like parry scales off of strength any more at all I am getting a Flat 20% reduction on all hits regardless of level and strength am I missing something?
    (0)

  2. #2
    Player
    ZyphosArrow's Avatar
    Join Date
    May 2015
    Location
    Limsa
    Posts
    13
    Character
    Emperor Zypher
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    they changed it in 3.0, str and dex i think it was no longer scales with it iirc
    (1)

  3. #3
    Player
    VTHRAE's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Varick Thrae
    World
    Diabolos
    Main Class
    Marauder Lv 60
    so basically STR is only a threat increasing stat as it stands?
    (0)

  4. #4
    Player
    Abbul_Stonecleaver's Avatar
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    Dec 2014
    Posts
    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    and Damage
    (1)

  5. #5
    Player
    Taranok's Avatar
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    Mar 2015
    Posts
    794
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    And self-healing. I believe STR is where all self healing abilities gain their scaling off of for tank classes.
    (1)

  6. #6
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Yep Parry is 20% mitigation flat.

    Regarding secondaries, I'm hearing a 430-450 Skill Speed requirement now for a 9 hit Berserk. Any 60 WARs with input to share?

    If the stat change is due to the level cap and large item level increase (likely), safe to assume Parry secondary took a similar hit (like it wasn't difficult enough already).
    (0)
    Last edited by Xenosan; 06-28-2015 at 04:27 PM.

  7. #7
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Xenosan View Post
    Regarding secondaries, I'm hearing a 430-450 Skill Speed requirement now for a 9 hit Berserk. Any 60 WARs with input to share?
    Can hit it @ 440+, personally. Can see 430 being fine with better ping.
    (1)

  8. #8
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Taranok View Post
    And self-healing. I believe STR is where all self healing abilities gain their scaling off of for tank classes.
    You're right. For warrior, Equilibrium and Second Wind scale with our attack power. More Strength = more healz
    (0)
    YouTube.com/c/iBluairjgr

  9. #9
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    What I'd really like to know is the ratio of the stat to a percent chance to proc a parry. In 2.0 the parry stat was deemed worthless due to needing an astronomically high amount of parry to get 1% additional chance when those points could be instead used elsewhere for damage.

    My big question revolves around its usefulness in conjunction with DRKs Dark Dance; what is the most parry we would want to get the most out of 30% increase before diminishing returns take effect.
    (1)

  10. #10
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    I always really felt like axes (and now I guess great swords) should have a parry rate/strength on them, like shield has with block rate. Also feel like the new Defiance should give 4-5% parry rate per wrath. 10% is just.... negligible. Especially considering no war would sit on 5 stacks of wrath, other than saving an IB for an upcoming tank buster, or a Steel Cyclone for incoming adds, and other such things.
    (4)
    Content too hard? Too much rng? Too much effort for the item you want?

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