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Thread: Parry Scaling

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  1. #1
    Player
    Celesian's Avatar
    Join Date
    Aug 2013
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    42
    Character
    Celesian Windstalker
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    After I posted that I remembered that the tower shield was only a ilvl148 compared to the 180 of Law shield. So the comparison was off by a lot, freakin 2am posts. If hive shield is blocking for 28% that's a pretty big difference in 10ilvls. I know for a fact the 170 law shield was blocking 19-20% dmg which is the same amount blocked by the upgraded 180 shield. I don't see why going up another 10 ilvls suddenly gives you 8-9% increased block strength. We will have to see how it plays out it's going to be a long road for sure.
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  2. #2
    Player
    repoe's Avatar
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    Apr 2014
    Location
    Ul'Dah
    Posts
    316
    Character
    Repoe Zessed
    World
    Diabolos
    Main Class
    Marauder Lv 60
    I was doing quests on my lvl 50 pally in cloudtop, the enemies I encountered were lvl 50-52 and I was getting a flat 30% using dreadwyrm shield. I would have to concur that enemy level and gear level correlates to the percentage blocked.
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  3. #3
    Player
    Brodek's Avatar
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    Aug 2013
    Location
    Maracaibo. Venezuela
    Posts
    40
    Character
    Brodek Balderk
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    What is frustating that lvling up the only tower shield is from one of the quest at 58-59, the rest of the dungeons drop are kite shields, that no matter the lvl they will block between 19 and flat 20% no matter what. Block is arguebly less effective now until you get the hive shield
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  4. #4
    Player
    Faytte's Avatar
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    Aug 2013
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    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Hive Tower shield is definitely 28% while tanking in EX Rav and, per shields, it will only get better. Keep in mind this is our starting gear at 60--we started at 50 at i50 and went up to i130. The growth in stats patch to patch is generally about 10 i levels, you can expect Alexander to likely be i200-210, plus the new relic weapons and shields. Generally the game tends to give you kite shields or towers (towers being preferable due to sheltron) but, to what Brodek said;

    When I was a fresh level 50 back in 2.0 in AM keep with shields, my block was around 19-21%, it wasnt any higher than that im pretty sure. There was no change to shields--your used to having INCREDIBLE shields for your level range and now are back to bottom barrel shields and having to work your way back up.
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  5. #5
    Player
    Tam_Hawkins's Avatar
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    Nov 2013
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    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Faytte View Post

    When I was a fresh level 50 back in 2.0 in AM keep with shields, my block was around 19-21%, it wasnt any higher than that im pretty sure. There was no change to shields--your used to having INCREDIBLE shields for your level range and now are back to bottom barrel shields and having to work your way back up.
    That is part of it, but we are also used to strengh increasing blocked dmg by 1% for 30 Points (of course they couldn't Keep it like this).
    That increased how much dmg alot depending on what gear we were wearing, now only the shield counts.
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  6. #6
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    In all honesty, I'm glad they nerfed it. Because the more effective Block Rate you got for a PLD, the more Parry lost it's value.

    Instead, I'm hoping they make Block and PArry stats more useful now and put block rate as a stat onto some gear.

    That was DRKs and WARs look for gear with PArry and PLDs look for Block.
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  7. #7
    Player
    Xenosan's Avatar
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    Sep 2011
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    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Jeckyl_Tesla View Post
    Instead, I'm hoping they make Block and PArry stats more useful now and put block rate as a stat onto some gear.
    Actually I think SE recognizes the stigma that's been placed upon Parry, and are giving it use beyond passive mitigation chance in recognition of this:

    Dark Knight: Parry procs a 10% damage down debuff, resets Low Blow recast

    Warrior: CD that guarantees 100% Parry chance over a duration..

    PLD: Nothing, but Parry has synergy with a shield (yes, shield reduces proc chances.. but they work together as passive mitigation)

    edit: as to stat scaling (referring to the secondary stat 'Parry'): if more SkSp is necessary to reach 9hit zerks from 51-60, I'd assume more Parry is necessary to reach the equal %per point increase of ARR. If anything, IMO seems like Parry secondary stat has become even more marginalized.
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    Last edited by Xenosan; 07-05-2015 at 01:39 AM.

  8. #8
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
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    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Quote Originally Posted by Xenosan View Post
    Actually I think SE recognizes the stigma that's been placed upon Parry, and are giving it use beyond passive mitigation chance in recognition of this:

    Dark Knight: Parry procs a 10% damage down debuff, resets Low Blow recast

    Warrior: CD that guarantees 100% Parry chance over a duration..

    PLD: Nothing, but Parry has synergy with a shield (yes, shield reduces proc chances.. but they work together as passive mitigation)

    edit: as to stat scaling (referring to the secondary stat 'Parry'): if more SkSp is necessary to reach 9hit zerks from 51-60, I'd assume more Parry is necessary to reach the equal %per point increase of ARR. If anything, IMO seems like Parry secondary stat has become even more marginalized.
    With PLD it more than stacking any parry and block together isn't worthwhile. Yes, it's passive mitigation, but the block you get, the less useful parry is. And if you get a lot of parry to boot, that's a lot of wasted stats.
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  9. #9
    Player
    Gyson's Avatar
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    Nov 2014
    Posts
    782
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jeckyl_Tesla View Post
    In all honesty, I'm glad they nerfed it. Because the more effective Block Rate you got for a PLD, the more Parry lost it's value.

    Instead, I'm hoping they make Block and PArry stats more useful now and put block rate as a stat onto some gear.

    That was DRKs and WARs look for gear with PArry and PLDs look for Block.
    But that's not going to happen. So, realizing that, all this means is that a borderline useful stat is now even less useful.

    Why should we be glad about that?

    The only reason I can see anyone being happy about this change is because they didn't believe in using parry anyway, and now this change makes them more comfortable with that decision.
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  10. #10
    Player
    Xenosan's Avatar
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    Sep 2011
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    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Gyson View Post
    The only reason I can see anyone being happy about this change is because they didn't believe in using parry anyway, and now this change makes them more comfortable with that decision.
    Indeed. Actually the vindication is more that SE finally addressed Parry, due to it being a carry-over 1.0 mechanic.

    The proof is in the LOW BLOW reset and REPRISAL proc for DRK, plus the RAW INTUITION CD. They've finally address Parry by giving it use outside just passive RNG mitigation. I think it was the right thing to do. If SAMURAI is the next tank job, I look forward to how they incorporate Parry into it's CD/Proc'ing abilities as well. They made the right move IMO.
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