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Thread: Parry Scaling

  1. #31
    Player
    Seku's Avatar
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    May 2015
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    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Faytte View Post
    Those were with 130 'balanced' shields. .
    Thus me saying "but it seems now.........that the 30% will only be seen with the tower shields". As most "balanced" shields seem to hover around 19%-20% damage reduction upon block through leveling content, while towers I've seen pushing for about 27%. The damage reduction also appears to lower as the mobs get stronger. I've seen the damage reduction drop from 20% to 19% upon leveling up on a few occasions. So the question is what is the block strength being checked against for the scaling.

    And that may be, towers falling out of favor due to not being rewarded them, but for the time being with what we have, my personal opinion is that towers are top dog right now due to shieldtron and our other 60% increased block rate.

    Quote Originally Posted by Celesian View Post
    Snip.
    It's not a flat 20%. If you go into a capped dungeon(level 50) with a balanced shield (mid-tier), the damage reduction upon block is still 30%. If you use a tower shield it's around 27%. Mid-tier's on Heavensward content is around 20%. I don't know about small shields due to not having obtained one and looking at it's numbers. But what it sounds like, is that you probably also saw a few parries pop up. As that is a flat 20% reduction, no matter what.

    And as for them going hard on us, I have to disagree. I'm still mass pulling and taking nothing for damage while spamming gory blade and RA. No problem. As long as you know how and when to use your CD's properly and mix them together in larger pulls you can roll through any dungeon while laughing off a majority of the pulls. There's about 2-3 of them however you'll need to split regardless unless you've got a insane healer that can deal with bouncing your health back and forth through heals.
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    Last edited by Seku; 06-30-2015 at 05:57 PM.

  2. #32
    Player
    Celesian's Avatar
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    Aug 2013
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    Character
    Celesian Windstalker
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    After I posted that I remembered that the tower shield was only a ilvl148 compared to the 180 of Law shield. So the comparison was off by a lot, freakin 2am posts. If hive shield is blocking for 28% that's a pretty big difference in 10ilvls. I know for a fact the 170 law shield was blocking 19-20% dmg which is the same amount blocked by the upgraded 180 shield. I don't see why going up another 10 ilvls suddenly gives you 8-9% increased block strength. We will have to see how it plays out it's going to be a long road for sure.
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  3. #33
    Player
    repoe's Avatar
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    Apr 2014
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    Ul'Dah
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    316
    Character
    Repoe Zessed
    World
    Diabolos
    Main Class
    Marauder Lv 60
    I was doing quests on my lvl 50 pally in cloudtop, the enemies I encountered were lvl 50-52 and I was getting a flat 30% using dreadwyrm shield. I would have to concur that enemy level and gear level correlates to the percentage blocked.
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  4. #34
    Player
    Brodek's Avatar
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    Aug 2013
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    Maracaibo. Venezuela
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    40
    Character
    Brodek Balderk
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    What is frustating that lvling up the only tower shield is from one of the quest at 58-59, the rest of the dungeons drop are kite shields, that no matter the lvl they will block between 19 and flat 20% no matter what. Block is arguebly less effective now until you get the hive shield
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  5. #35
    Player
    Faytte's Avatar
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    Aug 2013
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    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Hive Tower shield is definitely 28% while tanking in EX Rav and, per shields, it will only get better. Keep in mind this is our starting gear at 60--we started at 50 at i50 and went up to i130. The growth in stats patch to patch is generally about 10 i levels, you can expect Alexander to likely be i200-210, plus the new relic weapons and shields. Generally the game tends to give you kite shields or towers (towers being preferable due to sheltron) but, to what Brodek said;

    When I was a fresh level 50 back in 2.0 in AM keep with shields, my block was around 19-21%, it wasnt any higher than that im pretty sure. There was no change to shields--your used to having INCREDIBLE shields for your level range and now are back to bottom barrel shields and having to work your way back up.
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  6. #36
    Player
    Tam_Hawkins's Avatar
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    Nov 2013
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    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Faytte View Post

    When I was a fresh level 50 back in 2.0 in AM keep with shields, my block was around 19-21%, it wasnt any higher than that im pretty sure. There was no change to shields--your used to having INCREDIBLE shields for your level range and now are back to bottom barrel shields and having to work your way back up.
    That is part of it, but we are also used to strengh increasing blocked dmg by 1% for 30 Points (of course they couldn't Keep it like this).
    That increased how much dmg alot depending on what gear we were wearing, now only the shield counts.
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  7. #37
    Player Jeckyl_Tesla's Avatar
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    Aug 2013
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    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    In all honesty, I'm glad they nerfed it. Because the more effective Block Rate you got for a PLD, the more Parry lost it's value.

    Instead, I'm hoping they make Block and PArry stats more useful now and put block rate as a stat onto some gear.

    That was DRKs and WARs look for gear with PArry and PLDs look for Block.
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  8. #38
    Player
    Xenosan's Avatar
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    Sep 2011
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    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Jeckyl_Tesla View Post
    Instead, I'm hoping they make Block and PArry stats more useful now and put block rate as a stat onto some gear.
    Actually I think SE recognizes the stigma that's been placed upon Parry, and are giving it use beyond passive mitigation chance in recognition of this:

    Dark Knight: Parry procs a 10% damage down debuff, resets Low Blow recast

    Warrior: CD that guarantees 100% Parry chance over a duration..

    PLD: Nothing, but Parry has synergy with a shield (yes, shield reduces proc chances.. but they work together as passive mitigation)

    edit: as to stat scaling (referring to the secondary stat 'Parry'): if more SkSp is necessary to reach 9hit zerks from 51-60, I'd assume more Parry is necessary to reach the equal %per point increase of ARR. If anything, IMO seems like Parry secondary stat has become even more marginalized.
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    Last edited by Xenosan; 07-05-2015 at 01:39 AM.

  9. #39
    Player Jeckyl_Tesla's Avatar
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    Aug 2013
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    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Quote Originally Posted by Xenosan View Post
    Actually I think SE recognizes the stigma that's been placed upon Parry, and are giving it use beyond passive mitigation chance in recognition of this:

    Dark Knight: Parry procs a 10% damage down debuff, resets Low Blow recast

    Warrior: CD that guarantees 100% Parry chance over a duration..

    PLD: Nothing, but Parry has synergy with a shield (yes, shield reduces proc chances.. but they work together as passive mitigation)

    edit: as to stat scaling (referring to the secondary stat 'Parry'): if more SkSp is necessary to reach 9hit zerks from 51-60, I'd assume more Parry is necessary to reach the equal %per point increase of ARR. If anything, IMO seems like Parry secondary stat has become even more marginalized.
    With PLD it more than stacking any parry and block together isn't worthwhile. Yes, it's passive mitigation, but the block you get, the less useful parry is. And if you get a lot of parry to boot, that's a lot of wasted stats.
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  10. #40
    Player
    Faytte's Avatar
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    Aug 2013
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    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Parry is a bad stat. The amount you need per increase us staggering (and fifty I belive it was around 100 rating per one percent)
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