Quote Originally Posted by Cenebi View Post
Sure, they could change the job's story. Does anyone really want that? I sure don't. I quite like the existing job stories. I certainly don't want them to retroactively change the main story just to allow people to unlock the new jobs as soon as possible.
I doubt there are many here who actually believe there's any chance that SE will "retroactively change" ANYTHING here, job access or otherwise. What we have is what we have, and it's not going to change - if not never, at least not for a good, long while.

I believe the main point of this thread is to discuss:

"Has SE made a mistake by gating jobs behind so much content?"
"If so, will they realize that it was a mistake and take proper measure in the future when adding similar content?"

Quote Originally Posted by Reinha View Post
If this game is making a profit for SE, what makes it's current form bad for business?
Anyone who doubts SE is making money hand-over-fist is a fool. The question isn't "Is SE making money?" it is, "Could SE be making MORE money?" We all know that SE has plenty of room to invest more money in this game. They are FREQUENTLY responding to player requests on these forums with excuses like server limitations and whatnot - problems that can be solved with more money.

Quote Originally Posted by Raist View Post
umm... they are repeating the same approaches as they did in XI. Though, they may be tweaked a bit, but at their core....it is the same principles in play. That is why it keeps being brought up---it establishes the precedent for what they are doing now.
The problem is, FFXI does NOT set a precedent for how things are in FFXIV. Yes, things were gated in FFXI - but EVERY expansion provided a ton of content that was NOT gated, or gated extremely minimally (like the airship ticket to Khazam, or the quest to access Aht Urhgan). This was especially true for jobs added with an expansion level 30 was the magic number to access any job in any expansion.

The one time that SE gated any content behind the base set Main Scenario was for Rise of the Zilart - and even there, the new jobs were not gated by Main Scenario. Additionally, in terms of the effort to do things in FFXI (and in FFXI, EVERYTHING required a TON more effort than in FFXIV, and a full party of six was the expectation when it came to doing anything corresponding to your current level), completing up to defeat of the Shadowlord was proportionally equivalent to the effort it takes in this game to beat Ifrit the first time. Main Scenario in FFXI was a cakewalk compared to the other things in that game, and for most things it was completely optional.

Someone mentioned Abyssea "making no sense" if you never finished Chains of Promathia. That may or may not be true (someone who didn't do CoP would get to the end of Abyssea and learn that they attempted something awesome in another dimension and failed - that's easy enough to grasp), but regardless of whether it was or not, completion of CoP was NOT required to access Abyssea.