So just an update.
First,
For everyone who has contributed to this thread thank you, for those who just personally attacked everyone that you didn't agree with well...I'm probably going to give you more fuel to rage.
Second,
I am currently halfway through the "Dreams of Ice" story line working my way to HW. When I made my original post I never stated I was a casual player. I never stated I didn't love and want FF lore into the game. I also never stated I quit the game because I did not like it or because the game was to hard. I stated the opposite MULTIPLE times but the people who flamed just skipped ahead to rage and hit submit. I am a hardcore raider, always have and always will be. I have played FF in era on systems dating back to the NES days. I will and am going to play this game with the intent of being in a top end guild pushing content once I catch up.
With that said, I still think this game has a bad business model and has some serious issues that people have addressed but many (if not TO many) people are blindly praising as good things just becuase Yoshi is the director and because "It's FF and thats the way it should be".
The story (MSQ) has epic moments that are vital to the game and should not be missed, but this is only 15% of the MSQ. The majority of it is just insane fetching. So much so that if this was any other MMO people would have burned down the servers by now. I've enjoyed it, I will say that doing the "hard mode" Primals with the introduction of wipes = increased damage buff up to 40% changes my mind a bit. I believe with this type of system that its not something that should be avioded while doing the story, it should be left in. But once again the amount of fetching in the MSQ has to be fixed. Each main story block is 10 minutes of oooo and WOOOOW followed by 2-4 hours of running around doing stuff like ...going to get a mining axe because it failed to be delivered ontime.
The way you earn experience from 1-50 is way different from how you earn experience from 51-60. Not only do you make people push out hours of content that givers barely any experience just to get to HW, once they are there you make the fates, questing, and story quest STILL not enough to level all the way through a level. You have to do dungeons and dailies to fill the gaps of experience. YOU KNOW something is wrong when everyone is going back to dragon head and doing old fates because they give more base experience then the current fates. They are always faster and more populated to kill.
Third,
They changed a large chunk of the classes and how they play from 1-50 compared to 52-60. Stressing lore and story as being one of the reasons why new classes aren't allowed but forcing someone to play a class that once at 52 changes drastically from how it was in AAR makes no sense.
This has affected me the most because being a bard its like playing a different game now. Adding cast times to all abilities is just a bad idea. To top this off, Mach is the sameway. I can tell you right now that playing Machinist to 52 one way then adding cast times to everything doesnt HELP the player as much as hurt them because everything they learned is going to build bad habits. Playing a bard one way and now the new day is just ...demotivating. If I played it with WM from say level 30 it would be a lot less shocking if that makes sense. Also making the lowest DPS class also take a penalty while playing songs to make them less dps...makes no sense.
Dragoon is drastically changed over the last three levels on how they use their rotation and play.
Summoners go from having to stack dots with cast times to having the majority of their spells become instant.
Blackmage changes a good amount in how they push out dps.
Having more options is great but how you play your character from 1-50 and how its played at 52-60 is like having a totally different class forced on you. You learn the game mechanics, dungeons, primal system, etc but after all that work you might find out you no longer like what you are playing.
Fourth,
Housing. Started to look into this because its an aspect of every MMO I love and because my wife (who plays ..is also not a casual player) finished the storyline ahead of me (has more time to play) and wanted to branch out now and complete all the quest and work on tradeskills. But once she went into the housing area she realized that getting a house is going to be next to impossible until they increase how many houses are available. This is pretty unacceptable this day and age of MMO's. Server limitations is not a valid excuse. Before you release content make sure it's allow to be obtained by everyone who PAYS for it. If this was gated, I would understand. Make someone do a quest to unlock it. Make it available to those only level 50 or whatever, but making it so that only a VERY small % of players can own one? Just poor implementation. To top it off they are making Airships something you need a house for...lol. That's going to go over well.
The above things I've listed are all aspects of the game that are going to hinder new players from wanting to play and stick around. If your only answer is "Thats fine ..we didn't want them to play anyways and go find a new game", then you my friend are someone who actually wants this game to fail because NO MMO is going to have longevity with a healthy population like that. Will the game shut down the servers? probably not. Will you be able to find groups whenever and however you want without having a core group of players already set in place, not likely.
Ill state this here but I'm sure it will get ignored. I once again love the game, love FF, and am very happy I am playing because I love the dungeon/primal style, the story, the atmosphere of the world, crafting, and how the game makes you feel like you are the warrior of light. But I am unbiased enough to realize that there are some really major flaws that are like a punch to the gut when you experience them for the first time.
Before it's said.. Im not leaving and I dont hate the game. Also this game is for me no matter how many times you say it's not.