Page 84 of 104 FirstFirst ... 34 74 82 83 84 85 86 94 ... LastLast
Results 831 to 840 of 1040
  1. #831
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by MariyaShidou View Post
    What will happen with Careful Synthesis, Quality Boosting Abilities and Touch Up? Unless it's a mistranslation, I can only see that HQ will be 100% dependent upon HQ base material. In order to make processed material like Ingot HQ, are we forced to collect 4 HQ Ore? If so, is this really gearing toward freeing inventory space? Because if we happen to miss one single HQ material/base material for the synth, we get absolutely nothing. Then the HQ material which we keep in waiting for the missing piece will remain in the inventory, and as the translation said that gathering these HQ material will be harder, we will keep getting HQ material piled up in inv until it explodes because we happen to miss the "missing link".
    Don't put your full trust in this, but I think what it means is that the FINISHED item is solely based on your HQ parts. The parts themselves will still be affected by the quality status, and thus we can still turn NQ goods into HQ goods via the parts. The translation says HQ FINAL item, as seen below:

    Quote Originally Posted by Bayohne View Post
    Quote Originally Posted by Naoki_Yoshida View Post
    "Basically, in order to synthesize an HQ final item, HQ versions of every ingredient must be used. Players are guaranteed to synthesize HQ items if all the ingredients used are HQ. However, it will be very difficult to obtain HQ versions of all ingredients"
    So I think that parts will still require those abilities and quality. Perhaps that's what he means by added difficulty; changing the way parts work.
    (4)

  2. #832
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Sorry if this has been mentioned before but...

    Are these HQ changes an acknowlegement that content will be more stat based in the future? While + gear is a great show of crafting prowess, the difference HQ and NQ wasn't all that great. Will the difference in Quality influence gameplay more from now on? or is this really just a cosmetic/inventory issue?
    (0)

  3. #833
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Physic View Post
    yeahhh that server space issue hit me as bullshit as well, i mean all your inventory is text, they have databases which serve a much larger population much more often with much more information with no problems. I think he is just copping a plea there, saying something that sounds good to people who dont know too much about databases and servers.

    I mean having limited inventory is good for an MMO for many reasons, but the server space issue is not really one of them

    i mean they have things offering data storage free, and this game is gonna be 13 a month per person
    If anyone recalls, every time that the Development Team is asked about:
    • Mailboxes & Delivery System
    • Signing Crafted Equipment
    • Increasing Storage
    • Increasing Selling Slots
    • Increasing Player Control of Linkshells

    They invariably come back with "Yes, we want to do that, but we have to fix server issues first".

    As a DBA myself, I am beginning to suspect the problem is not a physical storage issue, but a logical storage problem.

    What if Hiromichi Tanaka implemented everything in FFXIV (including inventory and linkshells) on an object-oriented database system instead of a relational database system (e.g. SQL) for logical storage.

    True, object-oriented database systems are easier to work with from a purely programmatic standpoint. But OODBs are notoriously bad at handling very large amounts of data that entail lots of transactions and/or need to be accessed by a large number of users at once.

    If you have been playing the game, you've noticed that there is inexplicable lag when buying, selling, trading, putting things up for sale, in bazaar, or even into your crafting slots. The Development Team categorizes it as "server issues" ... but I think it is more accurate to say it is the code re-assigning objects from one containing object to another.

    An item in inventory is not simply just a row of text that says "Sorel|Slot 6|Brass Ingot". It's the Brass Ingot object inside the Slot 6 object inside the Sorel object. Such a structure would take up considerably more physical space than a database table row of 50 unicode characters ... and certainly more overhead to move the item from one place to another.

    So I suspect that when Naoki Yoshida and the Develpoment Team keep saying the phrase "fix server issues" they are not talking about adding hard drive space, or reconfiguring the RAID, or adding more processors. They are talking about converting the FFXIV inventory and linkshell system from an OODBMS to an RDBMS ... which is no easy task and not something that can be done in haste.
    (19)

  4. #834
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    I guess +2,+3 = become HQ, and 0,+1become NQ... damn, I just got NM lance+1 ><

    anyway I think they should just make all the maerials as NQ and HQ only, but really.. the finish gear should still be +1 +2 +3, or else all good players will be forced to wear just HQ since it has only 2 possible gear/ rate good and bad.
    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  5. #835
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    I just created a new thread specifically on the changes to HQ crafting, since the thread were are in is really supposed to be about the removal of parts crafting.

    Here it is.
    http://forum.square-enix.com/ffxiv/t...20-HQ-Crafting
    (0)

  6. #836
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    It took me a month or so to make all +1 +2 parts/mats for a few tries at a +2 or more Iron Halberd to actually make me one...

    Now a ton of people will get their +3 Halberd in like a day or two cause guaranteed the high crafters on all servers will just figure out all about making faster and easier all hq mats for a synth...
    Pretty sharp minds play this game.

    Synhts are fine the way they are. the only people that complain about them being slow and difficult are the ones that dont like crafting at all but just do the easy stuff like fighting.. Those arent the majority though...
    (3)

  7. #837
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Vesper View Post
    I am personally liking what I am seeing here, I think I need to think things over a bit longer to drop a final verdict, but it all looks positive.

    I am in agreement with the conversion of item qualities people are suggesting. NQ and +1 should become NQ and +2 and +3 should be HQ, if I see my +2 items going into NQ I will be a very pissed off camper. But we have no official news on how this is going to go, yet.
    Likewise I will be a very pissed off camper if I see my +3 items devalued to the same level as easy to make +2s. Your +2 will have to become an NQ for the sake of balance, but of course we all know you'd love a free crab bow +3 so anything but making your +2 just as good as a +3 won't be good enough.

    There's about 20 times as many +2s as +3s on my server so you're either going to nerf the rarity and have to nerf the stats on the HQ with it or you'll have to price casuals out of the HQ market. I can see the latter happening. Currently casuals buy/make +2 products, soon you won't be able to afford the HQs.

    Quote Originally Posted by TheVedis View Post
    i can almost guarentee a small fraction of players carry around +2/3 gear overall compared to +1s, most every hq peice of gear out there is a +1 so HQs would be near non existant under the new system to start if the change hits as such(and the people who worked for those +1s will be mad that they worked for them for nothing)
    I don't know about your server but on mine a +1 is worth little more than the price of NQs. I can't even sell my +1 crab bows at 150k. Like I said to Vesper, +3s are the only items that should be HQs.

    Quote Originally Posted by YuriSan View Post
    Synhts are fine the way they are. the only people that complain about them being slow and difficult are the ones that dont like crafting at all but just do the easy stuff like fighting.. Those arent the majority though...
    Indeed, and none of these changes will get them crafting either. It's a case of "I don't like you having fun without me so I don't want you to have fun, I'm taking my ball home!".
    (3)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  8. #838
    Player
    OptimalZedd's Avatar
    Join Date
    Jun 2011
    Posts
    167
    Character
    Shin Xno
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    everybody is defending their bone...

    i can see how simplifying nq +1 +2 +3 into nq/ hq is needed

    if you make +3 only into hq then the +2 gonna complain

    and why people saying everybody gonna have hq ? its so stupid, if they want to make hq gear rare they can just increase difficulty

    More simplification is welcomed here
    (2)

  9. #839
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    497
    Quote Originally Posted by OptimalZedd View Post
    everybody is defending their bone...

    i can see how simplifying nq +1 +2 +3 into nq/ hq is needed

    if you make +3 only into hq then the +2 gonna complain

    and why people saying everybody gonna have hq ? its so stupid, if they want to make hq gear rare they can just increase difficulty

    More simplification is welcomed here
    If a recipe for an item was this before http://ffxiv.yg.com/recipe/bronze-cuirass-brown?id=1268

    And it's gonna become a 4~5 raw material synth that alone will make it way easier to hq...

    Getting a million items hqed so that u get more hq parts/mats into the final synth is harder than making 4 mats into hq.
    (3)

  10. #840
    Player
    Jaber's Avatar
    Join Date
    Mar 2011
    Posts
    69
    Character
    Sienna Akhabila
    World
    Cactuar
    Main Class
    Dancer Lv 90
    I'm just going to throw this out here since a lot of people are stressing out about it:
    "Using all HQ mats guarantees an HQ item" does not mean "using all HQ mats is the only way to make an HQ item"
    I'm pretty sure you can still craft HQ stuff in much the same way you do now, with the amount of HQ mats being used affecting how easy it is to create an HQ item.
    (2)

Page 84 of 104 FirstFirst ... 34 74 82 83 84 85 86 94 ... LastLast