Quite evidently our experience differs.
Ahem, the development team for AOC was, prior to launch, quite big (actually bigger than ArenaNet). Marketing is handled by the marketing department, networking is handled by the networking department. Everyone else was doing their job. They were refining the game, but there always are things that due to time and resources cannot be handled, and on top of that there always are problems that are initially not noticed and underrated until they rear they ugly head when the game impacts against the launch population.Obviously they weren't refining their product if release for AoC was so terrible... They we're probably creating marketing ideas for launch or solving large-scale problems like networking.
A lot of the problems that happened during the launch of AOC weren't really visible during the beta.
NCsoft provides the funding and investment as a publisher (and due to that they take most of the strategic marketing decisions). Being a separate entity doesn't change this very clear fact. This means that as soon as NCsoft and the investors decide that the game needs to start generating revenue. The game WILL be released, regardless of what ArenaNet thinks of it.Again... you fail to recognize ArenaNet as a separate entity from NCsoft. "It's ready when it's ready" may very well be a marketing catchphrase... but if it was, why is that mantra ultimately harming them? In the long-run and short-term it would be easier to toss out a release date to produce even more hype. People have been anticipating this game since it was announced back in 2007/2008, I don't think it does them much good to deny their fans a release date unless they were entirely sure they weren't ready yet.
And as soon as that happens, ArenaNet will just say "yes sir!" (because it's how things work between developers and publishers) and rush to try and finish as much as they can. Will it be enough? That's a big IF. I hope so, but hope is just that. Hope.
It's not random that basically every MMORPG that saw the light in the past few years was rushed. Developers find themselves having to push the boundaries more than before to try and compete with what's already in the market (and that already provides polish and content in abundant quantities) and they simply cannot keep up with all they promised and planned to implement before publishers tell them "ok, let's draw the line, i want to see some money back six months from now".
Unfortunately "should have been covered" is a nice thing, but it can'ìt and won't always happen. Many bugs don't surface until release (because of the difference in server stress for instance), many others simply have to be prioritized, as the time and resources are limited.This still isn't an excuse for obvious glitches that should've been covered in alpha. lol
While SE didn't have the separation between publisher and developer, the mechanics are pretty much the same. Marketing decisions such as release dates, funding, resources and timings are taken by the executives of the company, that are a very separate entity from the development team.Besides, if we're talking XIV here... SE had more than enough money to continue development for several more months before launch and kept a gigantic disaster from happening.
Just as with a publisher, when the executives tell the team "it's time", it's time, and it's not unlikely that if the development team tells them "we're not ready", the executives will just tell them "then make it ready".
To be more precise, SE's executives probably put themselves in a bottleneck by making a whole lot of co-marketing deals with Japan's biggest PC manufacturers, that created a whole line of sponsored PCs dedicated to FFXIV (the game moved a crapton of gaming PCs in Japan). Once you do that, you're pretty much forced to release, because you can't really tell people that paid you for to use your brand "sorry, we ain't releasing anymore, so you'll have to wait X months to release your PCs as well".
Was it a bad choice? most definitely. But it's one of the many, many marketing choices in which developers have absolutely no say.
Tabula Rasa was another MMORPG developed by talented people and published by NCsoft. TR should have been kept off the market for a while more as it was poòished and worked on. NCsoft didn't allow that.... ArenaNet had absolutely no part in Tabula Rasa whatsoever. Why are you bringing it up? lol
There's no reason to believe that there's no risk that NCSoft would have the same effect on GW2 as they did in Tabula Rasa.
Tabula Rasa wasn't developed by NCsoft, but by Garriot's own Destination Games that had a publishing deal with NC, exactly like ArenaNet.
Ambition is exactly what I'm talking about when I say "bite more than they can chew". Don't think that ArenaNet is magically immune from it. They have to, as much as everyone else in the market, enter an extremely stagnant and fossilized market, and to do so they need (and have) ambitious plans.
That's what tends to happen when you go to a forum dedicated to a game to advocate competing games. That's another lesson to learnI (almost) feel bad for derailing the OP's thread.![]()