Yes, I am. lolAre you perchance saying that the warhammer online and age of conan devs didn't do whatever they could to pull off the best product they could?
I played AoC on the day it launched... and it was awful. Completely full of bugs. Almost every NPC glitches, I fell through the floor several times, and occasionally there would be a glitch with things like looting. The game was far from polished, and there's no excuse for releasing a game that was so blatantly bug-ridden. Warhammer didn't have any obvious bugs to speak of... but the content definitely wasn't there.
Dude, just because launches were delayed doesn't mean they were spending that time developing. =\Both developers delayed the released of their games multiple times (two for WAR, Three for AoC), and put all their resources into both games.
Both development teams were composed by extremely passionate individuals and very talented artist/programmers/directors and all. There's no reason to believe that they are in any way inferior to ArenaNet.
If you played either game at release, you'd know what I was talking about. Age of Conan was definitely rushed.. the amount of bugs I witnessed within my first day of playing was atrocious. Warhammer just had the misfortune of lacking basic content and things it said it would have, and being overshadowed by other games (much like XIV).
Yes, but you also fail to realize EA pretty much chokes every series to death... lolPast games and talent isn't all that's necessary to release a successful game, the factors that come into play are extremely complex, and publishers ARE a factor (EA influenced the release of warhammer online quite badly).
They tend to have much more of a vice-grip on their products than most publishers do.
I never mentioned past games/talent as being a factor, either (although it might help in the development process). I just stated that I think ArenaNet is doing the right thing by pacing themselves with their product.