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  1. #1
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Zyrusticae View Post
    They'd have to have ENORMOUS bonuses to compensate for the loss of auto attacks and BLM-style casting interruptions.
    With MCH at least, you only have three attacks that you have to worry about being interrupted with GB on. Split Shot, your basic attack, Hot Shot, your weak damage buff, and and Lead Shot, your DoT. Both Hot Shot and Lead Shot you only have to worry about once every thirty seconds. Which means the biggest concern in this regard is Split Shot. You don't have to worry about anything else, because they're all OGC with the exception of Slug Shot and Clean Shot. And those two don't have the cast time if you use them as part of the combo, only if you use them individually, which you never have reason to since the combo of Split Shot and Slug Shot does more damage than the combo of Slug Shot and Clean Shot. Because of this, as well as proper use of Rapid Fire, (which completely negates the cast time for three attacks in a row), using GB doesn't leave you with that much of a risk of interruption. It just makes it so that your attacks come at the end of the recast timer with those three attacks, rather than the beginning. The only real downside is the lack of Auto Attack for the most part......

    That being said, I still only use GB when I'm in situations that don't require a lot of dodging, or when I'm wanting to do as much damage as possible while Wildfire is up. I imagine the interruption poses more of a risk to BRDs than it does MCHs honestly.......
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  2. #2
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Gamer3427 View Post
    With MCH at least, you only have three attacks that you have to worry about being interrupted with GB on. Split Shot, your basic attack, Hot Shot, your weak damage buff, and and Lead Shot, your DoT. Both Hot Shot and Lead Shot you only have to worry about once every thirty seconds. Which means the biggest concern in this regard is Split Shot. You don't have to worry about anything else, because they're all OGC with the exception of Slug Shot and Clean Shot. And those two don't have the cast time if you use them as part of the combo, only if you use them individually, which you never have reason to since the combo of Split Shot and Slug Shot does more damage than the combo of Slug Shot and Clean Shot. Because of this, as well as proper use of Rapid Fire, (which completely negates the cast time for three attacks in a row), using GB doesn't leave you with that much of a risk of interruption. It just makes it so that your attacks come at the end of the recast timer with those three attacks, rather than the beginning. The only real downside is the lack of Auto Attack for the most part......

    That being said, I still only use GB when I'm in situations that don't require a lot of dodging, or when I'm wanting to do as much damage as possible while Wildfire is up. I imagine the interruption poses more of a risk to BRDs than it does MCHs honestly.......
    Except for the fact that our Split Shot doesn't proc Slug Shot anywhere close to 50%. Meaning, we are spending, in real application, a LOT of time spamming the ability that can be interrupted. It's bad enough that Slug Shot only proc's 1 in every 239485293458723945872394583294587239457823945432987, but now we'll get even less when you include the Split Shots lost by movement.
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