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  1. #1
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    The addition of cast times as a byproduct of the skill and the cancellation of skill use when move...fair enough it tackles the mobility to offset the %DMG increase BUT the restriction of auto-attacks too is like cutting off a guys balls out of spite which negates any real benefit of using the skill itself.
    (2)
    Last edited by Snugglebutt; 06-27-2015 at 01:40 AM.

  2. #2
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Snugglebutt View Post
    The additional of cast times as a byproduct of the skill and the cancellation of skill use when move...fair enough it tackles the mobility to offset the %DMG increase BUT the restriction of auto-attacks too is like cutting off a guys balls out of spite which negates any real benefit of using the skill itself.
    Disabling auto-attacks is meaningless.

    The thing that should be fixed, if a fix is needed, is making sure that damage output with WM activated puts BRD DPS close to that of the other ranged DPS.
    (2)

  3. #3
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Gilthas View Post
    BRD DPS close to that of the other ranged DPS.
    I just don't know if the devs will ever do this. They roll the class-utility aspect of the BRD and MCH into the design when they make them (presumably, based on previous explanations they have given) so perhaps the lower DPS is an intentional design feature. It remains to be seen though, if they will adjust the utility DPS damage output, or if the devs will argue this is a result of job's role.

    I guess we won't know really until Alexander shows up.
    (1)