Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast
Results 91 to 100 of 115
  1. #91
    Player
    Crazypluto's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Crazy Pluto
    World
    Excalibur
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Lyaha View Post
    You want to play that kind of class, why don't you go play Machinist, an entirely new class perfect for a new play style design, meanwhile, how about leaving Bard the fuck alone for people who didn't want to play a bloody BRD/BLM mix up.

    I don't mind rotation changes, I don't mind extra abilities that we need to take into consideration, what I don't accept is changing the way we cast our abilities, especially with a skill that's so poorly designed.

    Just because stupid decisions were made in other games doesn't mean it should happen here, so please, go play Machinist and let the rest of us enjoy the class we've been playing for the past two years.
    This person gets it^
    (10)
    Check us out at http://www.ragelair.enjin.com/home

  2. #92
    Player
    Lillia's Avatar
    Join Date
    Aug 2013
    Posts
    672
    Character
    Lillia Hope
    World
    Leviathan
    Main Class
    White Mage Lv 88
    I like the new song, the song allows me to do 3k dmg non-crit with Empy Arrow in my opener then Iron Jaw should really help keep my DoTs up but I still need to do the quest for that one, sometimes like someone else stated I do around 1k crit with Minuet on and it helps keep my dps on par with others while I'm doing my thing. I'm still getting use to turning it on and off but I swap around it when needed.

    All I need is Sidewinder and my life will be complete as a bard. :x
    (0)

  3. #93
    Player
    Xyth's Avatar
    Join Date
    Sep 2013
    Posts
    57
    Character
    Xyth Dinh
    World
    Excalibur
    Main Class
    Bard Lv 80
    What I see in a lot of people that likes WM, is "Oh look, that's a high crit, I love this whole 20% dmg increase!" But yet to realize, a single number from a single casted skill doesn't not equal the overall potential damage BRD could've done without WM.

    From the interrupts from moving, to the 1.5 cast time per skill, to the no more auto attacks - does it validate the 20% DMG? In my previous post, the dmg with and without is negligible. You get a big whopping crit, and then you have to wait on cooldowns and cast away. Then what? Turn off WM and go on with our DPSing ways? Why introduce us 3.0 BRD and force us to not use any of our new skills? It makes no sense.
    (8)

  4. #94
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    Quote Originally Posted by Xyth View Post
    What I see in a lot of people that likes WM, is "Oh look, that's a high crit, I love this whole 20% dmg increase!" But yet to realize, a single number from a single casted skill doesn't not equal the overall potential damage BRD could've done without WM.
    The guy before you is a big example of our problem atm. Ignorant people get happy about the crit and forget about what they are losing. That big hit is there to make up for the amount of auto attack damage that you are not doing and that's not even close to it. It feels really good while leveling because you kill trash fast but for real content it's pretty bad.

    Minuet needs to bring more damage. 30-40% min to be really woth it.

    And the Warden's Paean should be replaced for a skill that puts both dots insta like Summ has....
    (7)

  5. #95
    Player
    Lillia's Avatar
    Join Date
    Aug 2013
    Posts
    672
    Character
    Lillia Hope
    World
    Leviathan
    Main Class
    White Mage Lv 88
    Quote Originally Posted by Rose-Wild View Post
    The guy before you is a big example of our problem atm. Ignorant people get happy about the crit and forget about what they are losing. That big hit is there to make up for the amount of auto attack damage that you are not doing and that's not even close to it. It feels really good while leveling because you kill trash fast but for real content it's pretty bad.

    Minuet needs to bring more damage. 30-40% min to be really worth it.

    And the Warden's Paean should be replaced for a skill that puts both dots insta like Smn has....
    Girl and I personally think Minuet does more dmg than people think to be able to re-apply DoTs with Iron Jaws then do Sidewinder for more dmg if you got DoTs on? I am putting aside the whole fact that Empy Arrow can do 3k non-crit as an opener on it's own.

    There's a lot that I personally think is gained from it, so what if I'm losing the ability to move and hop around like a rabbit while attacking at the same time and a small amount of time with auto-attack?

    I don't think my opinion is a problem, it's not any more of a problem than yours is in fact. We're both able to state them but I will say I don't think your opinion makes it for an efficient reason to change anything. I can see how it benefits us and those who plays our job if we had more dps or could have auto-attack/movement but how does any of that benefit the means of balance or benefit those of another job whose meant to be stronger?

    By the way, as much as Warden's Paean confuses me as far as it's usefulness goes, we got a skill of our own that refreshes both DoTs done by us called Iron Jaws. There's really no room for another skill that re-applies DoTs on monsters.
    (1)
    Last edited by Lillia; 06-26-2015 at 09:21 AM.

  6. #96
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    You don't even know what you are talking about you say EA is doing 3 k non crit when you are lv55 and im 60 item level 170+ and i cant reach that number at all. That's what you get with a crit + buffs if anything, and with my gear not yours.

    It's been parsed many times by now and it's not worth it. You are telling me there's isn't room for another skill that re-applies dots and that's not at all what i'm asking for. There's a huge diference between refreshing and applying NEW dots when an enemy has none.
    (0)

  7. #97
    Player
    Lillia's Avatar
    Join Date
    Aug 2013
    Posts
    672
    Character
    Lillia Hope
    World
    Leviathan
    Main Class
    White Mage Lv 88
    Quote Originally Posted by Rose-Wild View Post
    You don't even know what you are talking about you say EA is doing 3 k non crit when you are lv55 and im 60 item level 170+ and i cant reach that number at all. That's what you get with a crit + buffs if anything, and with my gear not yours.

    It's been parsed many times by now and it's not worth it. You are telling me there's isn't room for another skill that re-applies dots and that's not at all what i'm asking for. There's a huge diference between refreshing and applying NEW dots when an enemy has none.
    I have a question for you, have you noticed that your barrage changed at all to fit with the change of wanderer's in case it's used under wanderer's? Barrage now multiples non-crit strikes for a single weapon skill by 3, now take wanderers, raging strikes, b4b and hawk eye then put that together with EA when Barrage is up thus I get a 3k hitting non-crit EA. < Knowing what I am talking about and mind you I use this as an opener, It can be completely wrong but until we can all figure out a rotation for these new skills and changes to fit in with our older ones well... I'm going to work with what I can.

    Quote Originally Posted by Rose-Wild View Post
    And the Warden's Paean should be replaced for a skill that puts both dots insta like Summ has....
    I read that and mistaken you addressing it to put both DoT's (Wind Bite and Venomous Bite) on the monsters like a SMN can spread their current dots with Bane so if you didn't mean that then I apologize but next time please be more clear with your words and choosings of them.

    By the way I don't really parse so I won't know the total increase of having the song on when I use it but.... you don't really need the song on all the time anyways, It's for a few moments and if in those few moments you're doing a few big hits in a small window and increasing the dmg done by your DoTs before proceeding to turn the song off then... I don't see the problem.

    I don't see Wanderer's as a song meant to be on 24/7 for a perma dmg increase.
    (1)
    Last edited by Lillia; 06-26-2015 at 10:21 AM.

  8. #98
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    Do you seriously think that something you can do only during the opener for a mediocre 3k spike makes up for all the auto attacks you are not doing during the whole fights + the fact that Barrage + Auto attack would do more than that because auto attacks can actually crit???
    (1)

  9. #99
    Player
    Lillia's Avatar
    Join Date
    Aug 2013
    Posts
    672
    Character
    Lillia Hope
    World
    Leviathan
    Main Class
    White Mage Lv 88
    Quote Originally Posted by Rose-Wild View Post
    Do you seriously think that something you can do only during the opener for a mediocre 3k spike makes up for all the auto attacks you are not doing during the whole fights + the fact that Barrage + Auto attack would do more than that because auto attacks can actually crit???
    That's why you don't use the song for more than a few moments, you do the opener without the song then sing near the end and turn it off AFTER you do whatever you need to. If you're keeping it on for a long duration of time then you may be doing more damage than good to yourself. :x

    By the way, auto attack and barrage does not work together anymore, barrage was changed.

    (1)
    Last edited by Lillia; 06-26-2015 at 10:27 AM.

  10. #100
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    Quote Originally Posted by Lillia View Post
    That's why you don't use the song for more than a few moments, you do the opener without the song then sing near the end and turn it off AFTER you do whatever you need to. If you're keeping it on for a long duration of time then you may be doing more damage than good to yourself. :x
    xDDD So we got 5 new abilities so we can use them on the openers and then forget about them. Working as intended.
    (0)

Page 10 of 12 FirstFirst ... 8 9 10 11 12 LastLast