The more I play MCH the more I feel that something else is at work here. I'm still leaning on the side that both BRD and MCH (especially MCH) was not tested properly, and the weaknesses between these classes are a major oversight that SE has missed. I still also believe that these classes may not have been extensively tested by multiple human players, and perhaps program simulations were taken into consideration over that of human testing. These are all assumptions in the end. If it turns out that the numbers being tested by other players are faulty, or there's a major flaw in the current rotation, I'll gladly take the mud to my face. In the end, I just want this class to be potent and viable. That's not to say I'll give up on it, but just that I'm not trying to fight the fight that this class is bad if it isn't.

Again, every tester I've read seems to have a good handle on the job. This is a huge leap of faith on my part for strangers, but playing it in game, there's still something extremely off. With me in the party, we're barely meeting dps checks in basic dungeons and HM primal fights. Sure, the other dpsers could also be at fault, but when I see a NIN, or BLM, or SMN, or w/e nearly 3 shot mobs, and it's taking me 5 or more shots to take down the same target, it just doesn't feel right.