the problem i have with mch is the sustain dmg for long fights


the problem i have with mch is the sustain dmg for long fights



Turning off the turrets or no, MCH dps does not match BRDs and doesn't come close to the other DPS roles in the game. Like I've said before, the easiest fix is to up the potencies across the board. Hopefully they'll get this taken care of before Alexander comes out, but I'm not holding my breath.
Unfortunately, I think it's going to take Alexander to really show people how bad this issue really is. I just did the vault and couldn't down the fire orbs b/c of my dps. The Ninja was practically soloing them.
I'm just gonna try and level another job. I've gotten MCH to 60 but I don't see them fixing anything in a week and a half, much less 4.Turning off the turrets or no, MCH dps does not match BRDs and doesn't come close to the other DPS roles in the game. Like I've said before, the easiest fix is to up the potencies across the board. Hopefully they'll get this taken care of before Alexander comes out, but I'm not holding my breath.
Unfortunately, I think it's going to take Alexander to really show people how bad this issue really is. I just did the vault and couldn't down the fire orbs b/c of my dps. The Ninja was practically soloing them.
It's a double whammy of fail with FATES giving such low XP, almost as if they don't want you to level another
I pray that they buff the hell out of machinist before Alex.Turning off the turrets or no, MCH dps does not match BRDs and doesn't come close to the other DPS roles in the game. Like I've said before, the easiest fix is to up the potencies across the board. Hopefully they'll get this taken care of before Alexander comes out, but I'm not holding my breath.
Unfortunately, I think it's going to take Alexander to really show people how bad this issue really is. I just did the vault and couldn't down the fire orbs b/c of my dps. The Ninja was practically soloing them.
Because if they don't we will really see what happens when a class obviously isn't up to par,
-Discluded from raids
-Flamed if they get in somehow
-Blamed if the party wipes/dps checks
-People just get negative if they see them I noticed
I am extremely worried.


this is totally how i feel about machinist.. waiting for buffs to make at least some damage..
Machinist is also the least popular/actively played new Heavensward Job..
I just searched on my server Ragnarok at 6 pm it was like:
Dark Knight:
198 players
Astrologue:
134 players
Machinist:
98 players
i think that a dd class is on the last spot... just tells everything.
btw. im glad that a tank job seems to be this popular.
If not all in all machinist seems to be the least played class of all at the moment. if thats not gimped or unbalanced.. i dont know.
Last edited by Tonkra; 06-26-2015 at 01:38 AM.
This almost makes me glad that I got bored with Machinist already. Saved me a lot of time and effort leveling it up further.
I love using guns, but the slow dps and monotony of waiting on rng procs to do any amount of decent dps really turned me off.
I have done 4 dungeons yesterday that we had a Machinist, and I can say that if it's weak to you, then you need to learn how to maximize your DPS, out of the 4, 2 was able to deal enough damage to either pull hate or come close, but the other 2 didn't know how to max out DPS that well, with or without the buffs available.


moreover i'd say thats more of a tank problem... than Machinist being the aggro machine of all time..I have done 4 dungeons yesterday that we had a Machinist, and I can say that if it's weak to you, then you need to learn how to maximize your DPS, out of the 4, 2 was able to deal enough damage to either pull hate or come close, but the other 2 didn't know how to max out DPS that well, with or without the buffs available.
fact is machinist cant go par with classes like summoner.. machinist isnt a support class its a damage dealer.. and if you do 78-98 dmg with a standard shot in dungeons at lv 40 without special ammunition and buffs up.. then its quiet weak .. yes..
i had shots of around 200 - even 300 (very rare) at lv 42... but having all special ammunitions and buffs up (including from other classes like Heavy strikes from RNG)...
but this is lets say just every 1-2 minutes (regarding cool down timers).. in between without any buffs you doo around 72-98 dmg on dungeon mobs at lv 41.. while a ninja does around 170-240 dmg + DD spell damage... the turret pet makes around 47 dmg (the damage of a DoT i'd say) all i can say.
Dont talk about classes which you havent even played.
Last edited by Tonkra; 06-26-2015 at 02:02 AM.
They can pull hate right at the very beginning with Wildfire + Buffs, but after that you'll see it steadily go down down down.I have done 4 dungeons yesterday that we had a Machinist, and I can say that if it's weak to you, then you need to learn how to maximize your DPS, out of the 4, 2 was able to deal enough damage to either pull hate or come close, but the other 2 didn't know how to max out DPS that well, with or without the buffs available.


Really, really excellent OP. I hope the devs are listening to this one.
Gotta say, I love, love, LOVE Machinist...in concept. It feels alright for the most part, and thematically, I've never felt more Lominsan! However, the actual damage output underperforms in comparison to other DPS classes, and the procs and buffs require too much attention for too little reward.
My blanket suggestions, just based on what I've seen so far:
- Just make the main three shots a combo. One, then the next, then the next. Use procs to encourage switching it up for a damage bonus to a random shot type to avoid the 1-2-3 over and over.
- Make it so that reloading only buffs the direct-damage shots. It just isn't worth using on the self-buff or DoT.
- Just ratchet up the damage slightly. You could just add some flat numbers and call it a day, or rework the procs to make them a bit punchier.
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