I'm a little sad on how people suddenly think I'm complaining about DPS and how hard it is to use this skill, so, here again, what I'm trying to say....

It might be just a pinprick to a DPS, but it's still a pinprick for a reward. It's like doing a quest and getting rewarded by having to give up 100 exp. It's not a big amount, but it's still not how it should work. The ability should either be given at lvl 56 with it's twin or changed to make the two different so that you are like "oh cool" when you get the ability. As it stands you would actually be better off with it completely removed entirely. It's hardly a problem, which is why I say it'd fit well with lvl 56, but leveling up, doing a quest, and finding out it is just to add a random factor and difficulty to your class is detrimental to way the game works.

I'm saying you don't need to be rewarded by making your class more difficult without making it more useful or having more variety, it goes against the flow of the game.

HERE is how it could work positively as it stands, and yes, this is the fickle thing I'm trying to put out. Give both abilities at lvl 56 with 50 or 100 potency missing from what it has, and give a trait at lvl 58 that gives the potency back. ALL CLASS SKILLS SHOULD BE POSITIVE! NO PUNISHMENT (however small) FOR LEVELING UP