I think no one should have a privileged of complaining about the negative of positionals unless they actually lvl up and work hard on mnk just saying. I see the huge penalties of it missing a positional. Practice makes perfect my friends.

I think no one should have a privileged of complaining about the negative of positionals unless they actually lvl up and work hard on mnk just saying. I see the huge penalties of it missing a positional. Practice makes perfect my friends.

Are you actually going to claim that DRGs don't know about the "negative of positionals"?
Besides, that's not really the point of the OP's post.

My main issue with wheeling thrust is that it adds nothing to the job. It's a duplicate of fang and claw to the letter in terms of potency, combo placement and effect. The only difference is the positional requirement. As such, this ability literally exists as filler, something to give us a random element to our rotation while providing absolutely no benefit over fang and claw.
It's a wasted slot. That's my issue with it. It has nothing to do with DPS or having to hit the positional or complexity, my problem is that it serves no purpose that fang and claw didn't already serve.
In a perfect world I feel as though full thrust should always proc fang and claw, and chaos thrust should always proc wheeling, and the two of them should have different effects. Perhaps make fang and claw a lower pot but add a DoT to it, and make wheeling hit for 300~310 pot. Not sure what exactly to do to it to change it, but I'd like it to be more than just a lackluster duplicate ability that brings nothing to the job.
Well the purpose was to add a random postional to the rotation. Its a gameplay mechanic. The only bad decision about it was to not actually have the random aspect to it at lvl 56.
Player

That, right there, is exactly my issue. All it does is make the combo random, it doesn't add anything of value. It's taking up one of our 5 50-60 new abilities to do the exact same thing as the one before it. It's a waste.
It has nothing to do with the combo not being random at 56, which makes no sense whatsoever by the way. How are they supposed to train us to become accustomed to maintaining Blood of the Dragon if it only procs 50% of the time? That's unrealistic, seeing as when you get both one or the other always procs. That is not the issue here. The issue is the fact that wheeling thrust brings nothing new to the table. It exists merely to bring complexity for complexity's sake, and that's lame.

I think anyone and everyone who saw the prelim stuff (esp after the build at E3) thought that was how it worked, and it was perfectly logical.... CT linked to Fang, and FT linked to WT.In a perfect world I feel as though full thrust should always proc fang and claw, and chaos thrust should always proc wheeling, and the two of them should have different effects. Perhaps make fang and claw a lower pot but add a DoT to it, and make wheeling hit for 300~310 pot. Not sure what exactly to do to it to change it, but I'd like it to be more than just a lackluster duplicate ability that brings nothing to the job.


They were probably purposefully vague about it lol
I'm anxious to get drg leveled and try it out, see how bad or how overblown it is. I don't like that they count them as 2 new skills, certainly they could've come up with something a bit more creative, but whatevs, is what it is.

its actually pretty fun and it's some impressive numbers if the mob doesnt turn like the spinning top at the end of Inception.They were probably purposefully vague about it lol
I'm anxious to get drg leveled and try it out, see how bad or how overblown it is. I don't like that they count them as 2 new skills, certainly they could've come up with something a bit more creative, but whatevs, is what it is.
Even during solo, we have enough stun skills to hold the mob in position for us to go right in and get the positional damage bonus, not to mention its almost like a permanent damage buff to jumps and its really easy to keep up the buff as long as you keep combo-ing. Furthermore, blood of the dragon is a short enough cooldown so that even if you screw up, it will come back up in no time.
In general I really enjoy it although I reckon with the lvl60 skill the curve will get steeper but I think drg got it good actually.

It is. Honestly, the disappointing fact is, we're not alone in this. Yes, this sucks. But look at the MCN and BRDs, even changes to MNK and NIN.They were probably purposefully vague about it lol
I'm anxious to get drg leveled and try it out, see how bad or how overblown it is. I don't like that they count them as 2 new skills, certainly they could've come up with something a bit more creative, but whatevs, is what it is.
It just seems like a lot of the new changes, at least so far, seem like they were badly planned and tuned by the devs.
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