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  1. #1
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    I think no one should have a privileged of complaining about the negative of positionals unless they actually lvl up and work hard on mnk just saying. I see the huge penalties of it missing a positional. Practice makes perfect my friends.
    (1)

  2. #2
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Butcherboy View Post
    I think no one should have a privileged of complaining about the negative of positionals unless they actually lvl up and work hard on mnk just saying. I see the huge penalties of it missing a positional. Practice makes perfect my friends.
    Are you actually going to claim that DRGs don't know about the "negative of positionals"?

    Besides, that's not really the point of the OP's post.
    (8)

  3. #3
    Player
    Ceront's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    11
    Character
    Ceront Lanverlais
    World
    Balmung
    Main Class
    Lancer Lv 50
    My main issue with wheeling thrust is that it adds nothing to the job. It's a duplicate of fang and claw to the letter in terms of potency, combo placement and effect. The only difference is the positional requirement. As such, this ability literally exists as filler, something to give us a random element to our rotation while providing absolutely no benefit over fang and claw.

    It's a wasted slot. That's my issue with it. It has nothing to do with DPS or having to hit the positional or complexity, my problem is that it serves no purpose that fang and claw didn't already serve.

    In a perfect world I feel as though full thrust should always proc fang and claw, and chaos thrust should always proc wheeling, and the two of them should have different effects. Perhaps make fang and claw a lower pot but add a DoT to it, and make wheeling hit for 300~310 pot. Not sure what exactly to do to it to change it, but I'd like it to be more than just a lackluster duplicate ability that brings nothing to the job.
    (10)

  4. #4
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ceront View Post
    It's a wasted slot. That's my issue with it. It has nothing to do with DPS or having to hit the positional or complexity, my problem is that it serves no purpose that fang and claw didn't already serve.
    Well the purpose was to add a random postional to the rotation. Its a gameplay mechanic. The only bad decision about it was to not actually have the random aspect to it at lvl 56.
    (3)

  5. 06-26-2015 06:48 AM

  6. #6
    Player
    Ceront's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    11
    Character
    Ceront Lanverlais
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by ChaozK View Post
    Well the purpose was to add a random postional to the rotation. Its a gameplay mechanic. The only bad decision about it was to not actually have the random aspect to it at lvl 56.
    That, right there, is exactly my issue. All it does is make the combo random, it doesn't add anything of value. It's taking up one of our 5 50-60 new abilities to do the exact same thing as the one before it. It's a waste.

    It has nothing to do with the combo not being random at 56, which makes no sense whatsoever by the way. How are they supposed to train us to become accustomed to maintaining Blood of the Dragon if it only procs 50% of the time? That's unrealistic, seeing as when you get both one or the other always procs. That is not the issue here. The issue is the fact that wheeling thrust brings nothing new to the table. It exists merely to bring complexity for complexity's sake, and that's lame.
    (6)

  7. #7
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Ceront View Post
    In a perfect world I feel as though full thrust should always proc fang and claw, and chaos thrust should always proc wheeling, and the two of them should have different effects. Perhaps make fang and claw a lower pot but add a DoT to it, and make wheeling hit for 300~310 pot. Not sure what exactly to do to it to change it, but I'd like it to be more than just a lackluster duplicate ability that brings nothing to the job.
    I think anyone and everyone who saw the prelim stuff (esp after the build at E3) thought that was how it worked, and it was perfectly logical.... CT linked to Fang, and FT linked to WT.
    (6)

  8. #8
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SpecialKK View Post
    I think anyone and everyone who saw the prelim stuff (esp after the build at E3) thought that was how it worked, and it was perfectly logical.... CT linked to Fang, and FT linked to WT.
    They were probably purposefully vague about it lol

    I'm anxious to get drg leveled and try it out, see how bad or how overblown it is. I don't like that they count them as 2 new skills, certainly they could've come up with something a bit more creative, but whatevs, is what it is.
    (0)

  9. #9
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by whiskeybravo View Post
    They were probably purposefully vague about it lol

    I'm anxious to get drg leveled and try it out, see how bad or how overblown it is. I don't like that they count them as 2 new skills, certainly they could've come up with something a bit more creative, but whatevs, is what it is.
    its actually pretty fun and it's some impressive numbers if the mob doesnt turn like the spinning top at the end of Inception.

    Even during solo, we have enough stun skills to hold the mob in position for us to go right in and get the positional damage bonus, not to mention its almost like a permanent damage buff to jumps and its really easy to keep up the buff as long as you keep combo-ing. Furthermore, blood of the dragon is a short enough cooldown so that even if you screw up, it will come back up in no time.

    In general I really enjoy it although I reckon with the lvl60 skill the curve will get steeper but I think drg got it good actually.
    (0)

  10. #10
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by whiskeybravo View Post
    They were probably purposefully vague about it lol

    I'm anxious to get drg leveled and try it out, see how bad or how overblown it is. I don't like that they count them as 2 new skills, certainly they could've come up with something a bit more creative, but whatevs, is what it is.
    It is. Honestly, the disappointing fact is, we're not alone in this. Yes, this sucks. But look at the MCN and BRDs, even changes to MNK and NIN.

    It just seems like a lot of the new changes, at least so far, seem like they were badly planned and tuned by the devs.
    (0)

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