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  1. #1
    Player
    Anokh's Avatar
    Join Date
    May 2015
    Posts
    7
    Character
    Anokh Sur'fut
    World
    Brynhildr
    Main Class
    Astrologian Lv 60
    I really get what you're saying in saying it makes things more complicated at level 58 without adding any extra dps/reward. I got to lvl 58 on my Dragoon yesterday and I think the way it is, while imperfect, works well.

    The reason is that the level 56 ability made me get used to having an extra ability in my rotation without having to worry about the randomness. Now that I'm used to that extra ability, they add the randomness which they intended the entire time. It does feel a bit like punishment, but I think the progression helps to learn it better. I certainly like it this way a lot better than the alternative of learning both abilities at the same time.
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  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Anokh View Post
    I certainly like it this way a lot better than the alternative of learning both abilities at the same time.
    That's what's silly, even if you did learn them at the same time, assuming they each still have their own positional requirement, it doesn't change the randomness factor that some people seem to find annoying. As I said earlier, it helped me a lot knowing that this was going to happen before I started leveling DRG, and was able to mentally adapt well before unlocking them, so when I got them I knew exactly where they were going to be on my hotbars, I had the icons enlarged above my main hotbar (thanks Dervy!) and was good to go the moment I got it. It took no time to adjust. But their argument isn't over that really, it's that every new ability on every class must improve the class and in this particular case it doesn't offer a "direct" improvement, but is the 3rd of 4 parts to a completely new mechanic. Shortsightedness IMO.
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