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  1. #1
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    That Ruin III.... triple the cost for 1.5 potency AND added cast timer AND losing additional debuff effect. Man. Like, what were they thinking? It's indeed pretty ridiculous when compared to SCH's Broil which has a higher potency AND lower MP cost than Ruin III.

    Yes, there is DWT. A 15s buff for 10% additional damage overall, that eats up all our Aetherflow stacks (have to use all 3 to activate it). 15 seconds. Never understood these 15s effects - when you have to dance around most of the time dodging AoEs or working some other mechanics, you have 2-2.5s cast times... ugh.

    All that while having a pet to manage.

    As for Painflare - yeah, that one is nice, except... it's just like a mass-Fester. Without having to apply the individual DoTs, but on a separate cooldown. ... Not sure I see the point.

    And let's not even mention the total screw-over that is spell speed - if I haven't seen virtually everyone doing SMN knocking spell speed completely off their relics (and ranking it as far behind everything else as possible on other gear), because it was completely useless, then I haven't seen anyone doing that at all. And all of a sudden - BAM, in your rear, now it's actually needed. Yeah, thank you very much, SE.
    (1)
    Last edited by BreathlessTao; 06-26-2015 at 05:13 AM.

  2. #2
    Player
    Zanther's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Zanther Deathbringer
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by BreathlessTao View Post
    That Ruin III.... triple the cost for 1.5 potency AND added cast timer AND losing additional debuff effect. Man. Like, what were they thinking? It's indeed pretty ridiculous when compared to SCH's Broil which has a higher potency AND lower MP cost than Ruin III.
    You're supposed to use ruin III during trance, as the mana cost is almost nothing during that time.


    Yes, there is DWT. A 15s buff for 10% additional damage overall, that eats up all our Aetherflow stacks (have to use all 3 to activate it). 15 seconds. Never understood these 15s effects - when you have to dance around most of the time dodging AoEs or working some other mechanics, you have 2-2.5s cast times... ugh.
    I would suggest making sure its a burn phase before you pop your trance. You're supposed to strategist on when to pop it, much like BLM and their rune of power ability.


    As for Painflare - yeah, that one is nice, except... it's just like a mass-Fester. Without having to apply the individual DoTs, but on a separate cooldown. ... Not sure I see the point.
    Helps burn aoe adds down quicker, which was a complaint about the class for a while (not having enough aoe).

    And let's not even mention the total screw-over that is spell speed - if I haven't seen virtually everyone doing SMN knocking spell speed completely off their relics (and ranking it as far behind everything else as possible on other gear), because it was completely useless, then I haven't seen anyone doing that at all. And all of a sudden - BAM, in your rear, now it's actually needed. Yeah, thank you very much, SE.
    Not sure why this is considered a bad thing?


    Quote Originally Posted by Havenchild View Post
    stuff
    What AF management was that? You unload bane/fester as soon as they were off cooldown unless you were saving them for an upcoming burn phase.

    Theres plenty of rotation talk going on in the guide thread.
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    Last edited by Zanther; 06-26-2015 at 05:52 AM.

  3. #3
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Zanther View Post
    What AF management was that? You unload bane/fester as soon as they were off cooldown unless you were saving them for an upcoming burn phase.

    Theres plenty of rotation talk going on in the guide thread.
    You can't really ask a question and then explain that there is another guide thread to talk about rotations. More to the point if you already disagree with what Crevox is saying, which to me sounds like mechanically the class was already difficult and now they made it harder, which I was largely agreeing to. If you didn't think SMN was difficult to play already when trying to maximize, then I would tell you, it's very likely you weren't playing it to it's max.
    (0)
    Last edited by Havenchild; 06-26-2015 at 06:16 AM.

  4. #4
    Player
    Superskull85's Avatar
    Join Date
    Aug 2013
    Posts
    92
    Character
    Jade Drax
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by BreathlessTao View Post
    That Ruin III.... triple the cost for 1.5 potency AND added cast timer AND losing additional debuff effect. Man. Like, what were they thinking? It's indeed pretty ridiculous when compared to SCH's Broil which has a higher potency AND lower MP cost than Ruin III.
    [..]
    The thing is Ruin III is not even really supposed to be used outside of Dreadwyrm Trance. In the trance it has a similar cost to Ruin. I do in fact use it when soloing or during minor adds where MP is not a problem though. Speaking of which you should be able to mix some in outside of the trance considering that you don't use a whole lot of MP compared to your totals and upgraded Aetherflow returns.

    Quote Originally Posted by Havenchild View Post
    After hitting 60, I can definitely say, I am having trouble finding the correct route to maximizing DWT. Some people have chosen largely to just refresh whatever skills needed in DWT and just Ruin III for any filler, which any decently skilled SMN can do with ease as it's essentially playing as normal and just activating DWT as a passive to fire off Deathflare soon after. However, I definitely feel there is more to maximizing this skill and it's usage starting right after the first DWT is used in the opener.
    [..]
    Using Ifrit:

    Ruin II -> Dreadwyrm Trance -> Tri-Disaster -> Ruin III -> Ruin III -> Ruin III -> Ruin II -> Deathflare

    You can typically fit in 4 Ruin III's though if you are not interrupted. You should always cast Ruin II with at least 4 seconds remaining to get Deathflare off. Mix in a Ruin II -> Raging Strikes -> Potion just before to enhance Tri-Disaster if you have those off cooldown. I guess you could also Switftcast a Ruin III to fit in a Fester/Painflare but you would need to be careful and allow your attunements to last until your next trance. So that would mean slowing down the subsequent Fester's/Painflare's waiting on Tri-Disaster to come off cooldown. Doing that you do miss out on using Swiftcast on Shadowflare's outside of your trance. You'd trade 0.5 seconds of GCD for 30 or 20 (single target) extra potency respectively using Swiftcast that way. Might not be all that bad of an idea.

    Additionally a Miasma II instead of a Ruin III should technically be better overall if you are facing at least 3 targets and they stay alive for 12 seconds. But you also use roughly 2.5x more MP during the trance for it.

    That rotation should work with Garuda too though if you want to use Contagion you need to use after the final Ruin II. I don't believe it will fit in the first Ruin II GCD without losing a second of Dreadwyrm Stance. If you wanted you could put in Shadow Flare but it would need to be used with Swiftcast to maximize Ruin III's. I forgo this because I don't usually have a Swiftcast on standby each trance and you could only do that every other trance.

    There is not much else you can really do, however. Unless the summon is affected by the trance in which case you can try to squeeze in Enkindle after the second Ruin II. Possibly than mixing in a pet buff during your pre-trance. It lasts 20 seconds so you should be able to use it with Enkindle. I'd choose Spur for this alongside Raging Strikes because of their similar cooldowns. Though to be honest the cooldown on them is long enough that you would only pre-buff Raging Strikes every 6 trances. Because of this Raging Strikes and Spur would only really be in sync once but it would be a 50% increase if magic buff affects the summon. Which would be the key to increase the trance effectiveness: does the trance also affect your summon? I have no idea at this time. An effective 300 potency nuke on top of the 440 from Deathflare both used in the same GCD would be great though on top of the fire DoT if you use Ifrit.

    To extend that you could macro Ruin III to command your summon to use Aerial Slash/Flaming Crush + Radiant Shield? I mean this whole pet idea hinges on whether the trance affects your summon. But if it does that would be the advanced way to enhance the effectiveness of the trance.

    I think I have literally ran out of ideas/options to maximize a Dreadwyrm Trance so hopefully that helps.
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    Last edited by Superskull85; 06-26-2015 at 06:19 AM.

  5. #5
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Superskull85 View Post

    I think I have literally ran out of ideas/options to maximize a Dreadwyrm Trance so hopefully that helps.
    Much appreciated. It's cool to hear what other people are trying out while I try to map out a max rotation over the course of a long encounter. The opener isn't much of an issue for me anymore gladly but trying to figure out how to play post that seems challenging sometimes. Like I'm trying to find something that always lines up correctly.

    Currently with like Garuda for example, I can have DoTs falling off, Contagion, Tri-D, DWT all the time at the same time (sometimes alongside Raging Strikes) which allows me to refresh DoTs at higher potency just focus on Ruin III spam. Essentially you delay the Dreadwyrm stance so it's always up with Aetherflow alongside those things I mentioned. Now if that's actually good for an encounter is what I'm trying to figure out. Then eventually seeing if I can try to do the same with Ifrit to some extent even with the absence of Contagion and it still be beneficial over the course of an encounter.
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    Last edited by Havenchild; 06-26-2015 at 06:29 AM.

  6. #6
    Player
    Fatshine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Havenchild View Post
    Much appreciated. It's cool to hear what other people are trying out while I try to map out a max rotation over the course of a long encounter. The opener isn't much of an issue for me anymore gladly but trying to figure out how to play post that seems challenging sometimes. Like I'm trying to find something that always lines up correctly.

    Currently with like Garuda for example, I can have DoTs falling off, Contagion, Tri-D, DWT all the time at the same time (sometimes alongside Raging Strikes) which allows me to refresh DoTs at higher potency just focus on Ruin III spam. Essentially you delay the Dreadwyrm stance so it's always up with Aetherflow alongside those things I mentioned. Now if that's actually good for an encounter is what I'm trying to figure out. Then eventually seeing if I can try to do the same with Ifrit to some extent even with the absence of Contagion and it still be beneficial over the course of an encounter.
    By the way, I updated the front page with more info if you want to use it. The one thing I'm really curious about is Titan enmity and what his auto attack is.
    (0)
    Last edited by Fatshine; 06-26-2015 at 06:47 AM.

  7. #7
    Player
    Superskull85's Avatar
    Join Date
    Aug 2013
    Posts
    92
    Character
    Jade Drax
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Havenchild View Post
    Like I'm trying to find something that always lines up correctly.
    [..]
    You'll be forced to line up Aetherflow stacks with Dreadwyrm Trance if you ever want to make use of it. Lining up Tri-Disaster/Deathflare is easy because they have 30 second cooldowns as well and every other buff is a multiple of 30 seconds so those should be easy too. I don't think you'll ever avoid DoT's dropping off at some point especially if you ever need to move. I do a typical Shadow Flare -> Bio -> Bio II -> Miasma mixing in Ruin when I don't need an attunement and Ruin II for an attunement. Doing that I refresh all 3 once (staggered) before I go into a trance. Doing that I can get off several trances in a typical boss fight and not lose a single DoT. My timers line up perfectly. I use Ifrit but Garuda is no different since you'd ideally want Contagion with your trance which luckily lasts 60 seconds making your timings line up nicely and allowing you roughly 3 Ruin I's since you wouldn't need to refresh every other trance.

    Hopefully that made sense. That kind of idea has been working well for me. I can give you the full rotation but outside of the trance rotation I am not doing anything new since I don't really want to hasten my attunement stacks (ie I don't really want to have full attunement in 3 GCD's unless I really want to in the very beginning of a fight when I have 3 Aetherflow stacks and Aetherflow off cooldown). Which BTW you can use Energy Drain to add a third attunement for single target fights if you wanted a speed attunement. I guess this last bit could be amended for a brief increase to your trance usage.

    It seems the new actions work best when used together so I tend to keep it that way. Having even 30 second cooldowns makes it easy to line up just right which is a nice thing about Summoners.
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