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  1. #1
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Tharian View Post
    Why would they have changed that feature?
    I have no idea, that's why I'm asking.
    (0)
    Player : フェアリーのミラプリも作ってるんですか?
    (Any plan on Fairies glamour?)
    Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
    (Since Fairies aren't Egi so, No.)

  2. #2
    Player
    Tharian's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah / Maelstrom
    Posts
    491
    Character
    Kikyo Cledwin
    World
    Sargatanas
    Main Class
    Scholar Lv 62
    Quote Originally Posted by NorthernLadMSP View Post
    I have no idea, that's why I'm asking.
    The thing is, Arcanist is the base class of both Scholar and Summoner. The only way for them to have made it so that Scholar and Summoner DIDN'T level together like that would be if they introduced an alternative base class for one or the other of the two advanced jobs that are derived from Arcanist, as it is Arcanist that levels up, not the Scholar and Summoner. The Scholar and Summoner's level just has the benefit of being EQUAL to that of the Arcanists level.

    And I noticed that no one has answered my question regarding pet accuracy XD
    (0)

    ~ Eternal Dawn FC ~ Male Player ~

  3. #3
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    Quote Originally Posted by Tharian View Post
    The thing is, Arcanist is the base class of both Scholar and Summoner. The only way for them to have made it so that Scholar and Summoner DIDN'T level together like that would be if they introduced an alternative base class for one or the other of the two advanced jobs that are derived from Arcanist, as it is Arcanist that levels up, not the Scholar and Summoner. The Scholar and Summoner's level just has the benefit of being EQUAL to that of the Arcanists level.

    And I noticed that no one has answered my question regarding pet accuracy XD
    I wish I could answer your question, but I don't main SMN; I heal T13 as SCH, so I can't really help verify what you're asking.
    (0)

  4. #4
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    Quote Originally Posted by NorthernLadMSP View Post
    Interesting statement Gideon. You said you hit 60 on ACN. Does that mean that SMN and SCH get leveled together like they used to in ARR days? Or, do you need to level them separately?
    They both still level based on ACN, so yes they level together like before.
    (0)

  5. #5
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Yes you only need 515 for t13

    I got 60 on day 1 and this is the first time I've had a break to do anything other than farm primals or push for worldfirstx or whatever

    Ruin 3 is the same cost as ruin but wth an extra 40 potency, use this inside of Dreadwyrm Trance as a Filler

    Tri Disaster is an amazing cooldown with a high skillcap and very high utility that I've not quite entirely worked out yet. Instant, 60s CD - no delay like bio has Amazing ability.

    Painflare costs one stack for a 200 potency aoe, but has the same range as flare. 10s cooldown. Very strong on single targets when you need burst.

    Dreadwyrm Trance: 10% more magic damage dealt, 15s duration, 30s cooldown. Requires 3 stacks of Aetherial Attunement. Ruin 3 cost reduced to 163 i believe. You can have 3 stacks of aetherflow and 3 stacks of attunement, BTW - so you can enter this back to back, basically.

    Deathflare: 400 potency aoe, ends dread trance, 5y aoe effect. Massive burst cooldown, and satisfying as all hell to use. Can only be used in Dreadwyrm trance. I have seen crits of up to 7.5k(!) with this thing. Fucking insane damage.

    I havent entirely worked out the opener or the full rotation but the opener is loaded as fuck.
    act's kind of buggy on dot ticks at the moment but I've been bursting ~1500+ DPS and sustaining 1k. No i190 weapon yet but i'll get that in the next couple of days and I can tell you what kind of damage we're looking at.

    Also our MP issues are non-existant.
    (1)
    Last edited by Odowla; 06-23-2015 at 02:56 PM.

  6. #6
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Fatshine View Post
    Yes

    /char
    Would you mind if I quote some of your OP in the Connecting the Dots guide? I was intending on doing this on my own but this sums it up easily so I could save the time.

    On a side note, Ifrit no longer being affected by Monks DK, to me is a nerf. Like yes, he does benefit from Foe now but it's like that skill is not always up, more so that at least formally, TP song took priority over Foe in the raiding environment. I can't say much how it would be in the 60 cap with things like Chakra in the mix for TP regeneration but...Foe wasn't as consistent as DK was imo and Chakra is almost definitely gonna be used for Forbidden Chakra instead of TP regen.
    (0)
    Last edited by Havenchild; 06-23-2015 at 05:10 PM.

  7. #7
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Ifrit did get a buff to his shield, now, so on fast hitting mobs/bosses his AoE shield will add a lot of damage over the course of a fight with its 33% uptime.
    (0)

  8. #8
    Player
    Fatshine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Havenchild View Post
    Would you mind if I quote some of your OP in the Connecting the Dots guide? I was intending on doing this on my own but this sums it up easily so I could save the time.

    On a side note, Ifrit no longer being affected by Monks DK, to me is a nerf. Like yes, he does benefit from Foe now but it's like that skill is not always up, more so that at least formally, TP song took priority over Foe in the raiding environment. I can't say much how it would be in the 60 cap with things like Chakra in the mix for TP regeneration but...Foe wasn't as consistent as DK was imo and Chakra is almost definitely gonna be used for Forbidden Chakra instead of TP regen.
    Yeah seems like you're right. We'll have to wait and see. Do you know the type of damage of Titan's auto attack? Oh and of course you can! Use as much information as you need on your guide.
    (0)
    Quote Originally Posted by Dhex View Post
    Why would you pay for a game, to pay an RMT, to pay other players to play the game for you?

  9. #9
    Player
    Koyuki38's Avatar
    Join Date
    Apr 2015
    Posts
    121
    Character
    Koyuki Tanaka
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Maybe now we should play ifrit in auto mode, so he would maybe cast shield each time it's up ?

    Also, are we sure ifrit does a 50 power attack for ALL physical damages taken by allies ?

    This seems really op. No cool down betwen each counter activation of the shield ?
    (0)
    Last edited by Koyuki38; 06-23-2015 at 08:20 PM.

  10. #10
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Koyuki38 View Post
    Maybe now we should play ifrit in auto mode, so he would maybe cast shield each time it's up ?

    Also, are we sure ifrit does a 50 power attack for ALL physical damages taken by allies ?

    This seems really op. No cool down betwen each counter activation of the shield ?
    works exactly like vengeance, just no damage reduction. very strong in dungeons
    (0)

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