None of what you said means it's good game design. Yes, it adds difficulty to the class, but for what reason? The DPS gain granted is marginal, and it hurts our freedom and ability to control our class in so many ways, again, making it a marginal increase at best in optimal situations, and easily a decrease if not used properly, regardless of whether or not you personally realize it. The ability could have easily added increased dps, more interesting gameplay, and make it feel fun and cool to be empowered by Bahamut without being so disruptive to our freedom/ability to control our DPS, but the way it is currently designed, that is not the case.The new summoner abilities make it so I actually have to pay attention to what I'm doing now (balancing aether flows and attunements). Oh no, I actually have to use my brain before I go crazy with my class mechanics, and not blindly smash them whenever I want? The horror!.
The instant you decide to hold off on dots in order to "prepare for it", or hold your cooldowns to sync up with it, or other things, you're going to lose DPS which in the long run will just be made up by the trance, if you're lucky. We lose movement (having to use Ruin III priority over Ruin II), we lose ability usage timings (having to go into trance), and we lose a large portion of our ability to dynamically adjust to fights and sync our timers with them. It also just implements huge traps for inexperienced (mostly) and experienced players alike. Using the trance incorrectly will result in a DPS loss, and using Ruin III after it has faded (if you are not paying attention to the timer very closely) will destroy your MP, and more. The entire ability just has so many bad quality of life elements attached to it.
You also stick a lot of words and thoughts into me that I never even stated.
Yes, they can make it make sense from a lore standpoint, but that doesn't make it a good idea from a gameplay standpoint, at least the way they implemented it. As you already know, I completely understand how you are supposed to use it in order to be optimal, but again, that still does not make it "fun" or make it good quality of life. In the end, it's an opinion, and I feel like the ability could've been tweaked more to be more interesting and usable than how it is right now. It is extremely damaging to how we play and forces us to play a specific way, when before we had so much more freedom and were about to adjust based on the fight.The bahamut mechanic works with this game and expansion because
If you don't understand the game design concept of "quality of life", then you will not understand what I'm trying to say. If you do not push Summoner DPS to the limit like I do (and understand theorycrafting DPS etc), then you also will not understand. That's fine, but there's no need to insult my opinion just because you disagree.
They said they are not doing this after changing their mind.They already said at one point that they are adding more pets skills.
This has nothing to do with my post.There's apparently plans for a pet glamour type system also.
Discussing Summoner changes in a thread about summoner changes is not derailing a thread.Hopefully this doesn't get derailed any further.


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