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  1. #1
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Superskull85 View Post

    I think I have literally ran out of ideas/options to maximize a Dreadwyrm Trance so hopefully that helps.
    Much appreciated. It's cool to hear what other people are trying out while I try to map out a max rotation over the course of a long encounter. The opener isn't much of an issue for me anymore gladly but trying to figure out how to play post that seems challenging sometimes. Like I'm trying to find something that always lines up correctly.

    Currently with like Garuda for example, I can have DoTs falling off, Contagion, Tri-D, DWT all the time at the same time (sometimes alongside Raging Strikes) which allows me to refresh DoTs at higher potency just focus on Ruin III spam. Essentially you delay the Dreadwyrm stance so it's always up with Aetherflow alongside those things I mentioned. Now if that's actually good for an encounter is what I'm trying to figure out. Then eventually seeing if I can try to do the same with Ifrit to some extent even with the absence of Contagion and it still be beneficial over the course of an encounter.
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    Last edited by Havenchild; 06-26-2015 at 06:29 AM.

  2. #2
    Player
    Fatshine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Havenchild View Post
    Much appreciated. It's cool to hear what other people are trying out while I try to map out a max rotation over the course of a long encounter. The opener isn't much of an issue for me anymore gladly but trying to figure out how to play post that seems challenging sometimes. Like I'm trying to find something that always lines up correctly.

    Currently with like Garuda for example, I can have DoTs falling off, Contagion, Tri-D, DWT all the time at the same time (sometimes alongside Raging Strikes) which allows me to refresh DoTs at higher potency just focus on Ruin III spam. Essentially you delay the Dreadwyrm stance so it's always up with Aetherflow alongside those things I mentioned. Now if that's actually good for an encounter is what I'm trying to figure out. Then eventually seeing if I can try to do the same with Ifrit to some extent even with the absence of Contagion and it still be beneficial over the course of an encounter.
    By the way, I updated the front page with more info if you want to use it. The one thing I'm really curious about is Titan enmity and what his auto attack is.
    (0)
    Last edited by Fatshine; 06-26-2015 at 06:47 AM.

  3. #3
    Player
    Superskull85's Avatar
    Join Date
    Aug 2013
    Posts
    92
    Character
    Jade Drax
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Havenchild View Post
    Like I'm trying to find something that always lines up correctly.
    [..]
    You'll be forced to line up Aetherflow stacks with Dreadwyrm Trance if you ever want to make use of it. Lining up Tri-Disaster/Deathflare is easy because they have 30 second cooldowns as well and every other buff is a multiple of 30 seconds so those should be easy too. I don't think you'll ever avoid DoT's dropping off at some point especially if you ever need to move. I do a typical Shadow Flare -> Bio -> Bio II -> Miasma mixing in Ruin when I don't need an attunement and Ruin II for an attunement. Doing that I refresh all 3 once (staggered) before I go into a trance. Doing that I can get off several trances in a typical boss fight and not lose a single DoT. My timers line up perfectly. I use Ifrit but Garuda is no different since you'd ideally want Contagion with your trance which luckily lasts 60 seconds making your timings line up nicely and allowing you roughly 3 Ruin I's since you wouldn't need to refresh every other trance.

    Hopefully that made sense. That kind of idea has been working well for me. I can give you the full rotation but outside of the trance rotation I am not doing anything new since I don't really want to hasten my attunement stacks (ie I don't really want to have full attunement in 3 GCD's unless I really want to in the very beginning of a fight when I have 3 Aetherflow stacks and Aetherflow off cooldown). Which BTW you can use Energy Drain to add a third attunement for single target fights if you wanted a speed attunement. I guess this last bit could be amended for a brief increase to your trance usage.

    It seems the new actions work best when used together so I tend to keep it that way. Having even 30 second cooldowns makes it easy to line up just right which is a nice thing about Summoners.
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  4. #4
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    I can't see parse data at all unfortunately, being on PS4, which puts me at a disadvantage no matter what those who argue against the availability of in-game parsers to see our own DPS say. Anyway, for those who have been min/maxing and analyzing the numbers, does it see. safe to say that for gear at the same ilvl where main stats are the same (so disregarding the NQ i115 stuff and such), wherever we have a choice between gear with Crit/SS and Crit/Det, we should now swap from Crit/Det to Crit/SS? Even if we don't know what the exact implication is of SS on DOT's, I imagine people have gone full Crit/Det vs. Crit/SS and compared the difference. Is it safe to say in order of preference, Crit > Sps > Det, or is it SS > Crit > Det? I know Accuracy is a factor as well, but assuming the cap has been met, I'm interested in what to prioritize afterwards.
    (0)

  5. #5
    Player
    Fatshine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    Front page updated!
    (0)
    Last edited by Fatshine; 06-27-2015 at 05:09 PM.

  6. #6
    Player
    Fatshine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    Front page updated!
    (0)
    Quote Originally Posted by Dhex View Post
    Why would you pay for a game, to pay an RMT, to pay other players to play the game for you?

  7. #7
    Player
    Fatshine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    Front page updated! I have finally reached 60 and played will all the new SMN toys. My thoughts under each skill!
    (0)
    Quote Originally Posted by Dhex View Post
    Why would you pay for a game, to pay an RMT, to pay other players to play the game for you?

  8. #8
    Player
    Fatshine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    Front page updated!
    (0)
    Quote Originally Posted by Dhex View Post
    Why would you pay for a game, to pay an RMT, to pay other players to play the game for you?

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