Designing your zones to take advantage of flying and then forcing your players to walk through the zone to unlock flying is like designing a fire extinguisher that has to spit out a reservoir of gasoline before it gets to the C02.
Designing your zones to take advantage of flying and then forcing your players to walk through the zone to unlock flying is like designing a fire extinguisher that has to spit out a reservoir of gasoline before it gets to the C02.
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