the damage of the turret is also quiet lame... compared to summoner pets..
If i let a turret shoot alone on a monster of the same level as me it does around 48 damage each shot (lv 40).. it almost dies on an ice element of lv 36 (and ice elements do lame damage).. Garuda pet for example can -easily- solo a mob of the same level.
Additional the ruinra instant spam skill of smn seems to make more damage as me as a machinist, who is using special ammonition and dmg boost skills from brd..
the damage of machinist is quiet ridiculous. why should an anytime spam skill like ruinra make more damage as if i was using a skill combo and special skills? makes no sense at all.. since smn is a damage dealer like machinist is..
machinist has no supporting skills like bard.. except tp and mp generation.
if you compare smn to mch ... smn having: instant dd anytime spell that does more damage + instant DoT + 2 cast DoT's + a pet that makes MUCH more damage...
and a machinist: weapon skill chains that do lower damage than ruinra, lame turret damage
Last edited by Tonkra; 06-25-2015 at 08:10 PM.
the damage of the turret is also quiet lame... compared to summoner pets..
If i let a turret shoot alone on a monster of the same level as me it does around 48 damage each shot (lv 40).. it almost dies on an ice element of lv 36.. Garuda pet for example can -easily- solo a mob of the same level.
*snip*
A DD Job in which the player does horrid damage and has little utility, while also possessing a minion that does terrible damage and dies at the drop of a hat?
As a retired level 75 Dragoon, I'll just be over here in the corner chuckling. Oh Squeenix, will you ever learn..
A DD Job in which the player does horrid damage and has little utility, while also possessing a minion that does terrible damage and dies at the drop of a hat?
As a retired level 75 Dragoon, I'll just be over here in the corner chuckling. Oh Squeenix, will you ever learn..
haha yea.. they completely overdone that.. (we need to nerf mch damage and the pet damage or its going to be overpowered = gimped class)
And having in mind in comparison to for example summoner job...
i mean its a TURRET pet.. it cant move... summoner pets can move.. wouldnt be it some kind of trade off if the turret pet makes more damage or at least the same as a garuda pet as it cant move and has just only one attack skill???!!
Yeah anyway you shake it, it just doesn't make sense for our dmg to be so low and also for the job to be so overly convoluted.
I think it is because Turrets are not meant to be treated as Pets for MCH. At best Turrets are more the DoT conditions of Bard and the Bard's Song abilities when in support mode.haha yea.. they completely overdone that.. (we need to nerf mch damage and the pet damage or its going to be overpowered = gimped class)
And having in mind in comparison to for example summoner job...
i mean its a TURRET pet.. it cant move... summoner pets can move.. wouldnt be it some kind of trade off if the turret pet makes more damage or at least the same as a garuda pet as it cant move and has just only one attack skill???!!
I can hardly call Turrets pets since the only fuction they have is to provide more DoT or TP and MP regen support.
Yeah, but BRD dots don't get turned completely off when they play their songs, just diminished damage, and that damage was lowered from 20% to 15% at that
Not exaggerating even a little here, but i've taken to using my Turrets to tank mobs for me if i proxy adds at 55 while soloing.
Turrets have the same HP as me, and even with 2 Dragons bashing its face in, my Bishop Turret survives the beating with 40~% HP left after i drag off and kill my initial target plus the 2 extras.
the problem i have with mch is the sustain dmg for long fights
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