Alright, after finally hitting 60 DRK I feel I gotta pretty good idea about how the class works. What they should really change is deliriums INT, to perhaps "magic defense down".

I feel that would fit the theme of drk alot more, and would also give them plus for being a tank in a raid. I also wouldn't mind seeing some more skills getting dark arts boost, like sole survivor. On bosses where there are no adds spawning, sole survivor is pretty much useless. In fact unless I saw wrong, you don't get hp/mp back if you use it on a boss (the debuff still shows though). So some kind of single target use for it would be nice.

I also feel that some of the mp costs need a bit of a tweak, maybe lowered by 10-15% in cost. If you get down to like 100-200 mp, and don't do your mp rotation...bye bye darkside. I understand the necessity for maintaining mp at all times, but due to some mechanics...such as tank swaps that can be really brutal. I also feel carve and splits mp regain is kinda...meh. Its only about 1k from all the testing I did with it.

It would be nice if the mp regain also worked while under the effect of dark arts. That way it would help cover some cost of dark arts @_@