I would even prefer that they remove blood price and give us blood sword... Blood Price is a crap with some bosses, like all the other people says..

I would even prefer that they remove blood price and give us blood sword... Blood Price is a crap with some bosses, like all the other people says..


Meh leave Reprisal alone. Sounds like some people just want to play PLD with Shield Swipe.
Reprisal is oGCD and has a great debuff. 30 Seconds recast is justified. It's fine.
And again, being one of multiple physical oGCD WSs is what makes DRK meta unique.
I actually have no problem with its CD....my problem is with its activation requirements. Having a 30sec CD AND needing to parry in order to proc it is a bit much.
Should be imo
30sec CD which is instantly refreshed on a parry"
Though that might be a bit extreme.


As a damaging attack, it's great as is. As a debuff, it's unreliable. The cooldown is longer than the effect and you have to wait for a parry to *maybe* trigger it, so you can't count on it being up when you might need it.


As some mentioned, I just hate the fact that the debuff is on a 15 second timer while the Ability itself is 30 seconds. Leaving Reprisal at 15seconds itself would be fair honestly. Even if that turns into a 'Shield Swipe' mechanic(which would be good too), there's many things about DRK that make its play style much different from PLD.
...Besides it's not like we don't have Rampart and Sentinel already. >.>

A nice adjustment to DRK would be removing the effect on Darkside because its massive or making it smaller. A slight aura would be far more effective of an effect and wouldn't be so annoying.


So it should be a better version of Shield Swipe (oGCD, eat it PLDs), AND ALSO 66% uptime isn't good enough? Warrior would like a word.As some mentioned, I just hate the fact that the debuff is on a 15 second timer while the Ability itself is 30 seconds. Leaving Reprisal at 15seconds itself would be fair honestly. Even if that turns into a 'Shield Swipe' mechanic(which would be good too), there's many things about DRK that make its play style much different from PLD.
100% uptime on Repisal is a gut-punch to Warriors. Storm's Path is their trademark and they sacrifice DPS going with a 123 GCD to maintain it, you would have DRK steal that trademark and at the same time have it provide a DPS increase oppose to a loss.
Having an instant Storm's Path on oGCD with a short recast, no interruption to GCD combos, and a proc requirement easily triggered by timing Dark Dance with Reprisal's cool down is awesome-sauce. If yall don't appreciate a counter attack WS with a SP debuff that is oGCD, well.. <insert witty comment>.
Srsly the cliche 'can never have too much of a good thing' holds true. If Reprisal's debuff was Slow like MNK's Haymaker (even Haymaker, a DPS's counter WS, is on GCD), no one would be thinking a negative thought about it.
tl;dr: Reprisal is fkn awesome just the way it is, it's the best counter WS of any we've seen
I agree.. I like the red visual, but it is awefully big. I can see a fellow DRK from the opposite side of West Coerthas
Last edited by Xenosan; 06-23-2015 at 02:53 PM.


To this day I still want Square to do something about Haymaker. But since it was garbage out the gate, it long dropped off the radar. Taking it off GCD would make it viable even if the proc is a dodge.So it should be a better version of Shield Swipe (oGCD, eat it PLDs), AND ALSO 66% uptime isn't good enough? Warrior would like a word.
100% uptime on Repisal is a gut-punch to Warriors. Storm's Path is their trademark and they sacrifice DPS going with a 123 GCD to maintain it, you would have DRK steal that trademark and at the same time have it provide a DPS increase oppose to a loss.
Having an instant Storm's Path on oGCD with a short recast, no interruption to GCD combos, and a proc requirement easily triggered by timing Dark Dance with Reprisal's cool down is awesome-sauce. If yall don't appreciate a counter attack WS with a SP debuff that is oGCD, well.. <insert witty comment>.
Srsly the cliche 'can never have too much of a good thing' holds true. If Reprisal's debuff was Slow like MNK's Haymaker (even Haymaker, a DPS's counter WS, is on GCD), no one would be thinking a negative thought about it.
tl;dr: Reprisal is fkn awesome just the way it is, it's the best counter WS of any we've seen
The issue isn't even about making Reprisal Proc either, so this comment about timing Dark Dance with Reprisal's CD isn't helping anything at all.
However, do remember that Reprisal has no guarantee of procing at all outside of a Parry. Yes, we are going to Parry -eventually- or with the aid of Dark Dance, but it's still a RNG factor where Warrior can throw on Path at any time they choose with a rotation. Reprisal doesn't even need to Refresh the Debuff. I honestly don't care about that(as mentioned would be unfair). It's really the DPS Increase that I would definitely like to be utilize. I don't know about you, but I grow tired of using Reprisal and parrying the next attack, but seeing Reprisal still has a good 25 seconds left before it can be used again.
It may be the best Counter WS out there, but given the fact it can only be used once every 30 seconds, what are you going to do for the rest of the Counters that you manage to pull off~? If you want to look at it that way, put it on GCD/Instant/Refresh. Would it be fair then?
Somewhat related, but why is it such a problem that another class has the same ability? No one was complaining over the fact of Ninja sharing Storm's Eye effect with Dancing Edge with unless I missed that whole debacle.
Proposed Changes:
Grit: Lower MP cost by half and disable the aftercast delay. Stance Dancing should really be rewarded for this class, not penalized.
Reprisal: Allow manual use via Dark Arts only when Grit is off. This allows DRK to contribute to defense while OTing.
Dark Passenger: Lower MP cost by half or even more. This is simply worthless outside of dungeon pulls.
Dark Dance: Increase base Parry bonus, and instead of a Dodge buff, give it a 5-10% damage reduction OR increase Parry even more when used with Dark Arts. Dodge is unreliable and is therefore worthless to a Tank.
Considering that their DPS is pretty high when OTing or MTing, I can live with slightly weaker buffs like Dark Wall, Shadowskin. In addition, these change don't encroach on PLD or WARs strengths. DRK has several damage tools and does far more than gain enmity and pop CDs for tankbusters, so whatever changes are made, please keep the theme intact.
Last edited by Apl_Juice; 06-23-2015 at 03:34 PM.


Remove the Dark Arts effect on Dark Dance and change the 20% evasion to 20% parry, effectively making it a 50% parry with Dark Arts. I don't want to dodge attacks especially when I have Blood Prince up.
I would also give the "Walking Dead" state an aura similar to Darkside so the healers can easily see that the tank is gonna die soon if he's not topped off.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




