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  1. #1
    Player
    Seferex's Avatar
    Join Date
    Jun 2014
    Posts
    143
    Character
    Alexander Timelender
    World
    Ifrit
    Main Class
    Red Mage Lv 90

    Small adjust that should make the DRK nice

    Hi everybody!

    I think that DRK is almost perfect to be in pair with others.
    There are just few things that i think should be addressed:

    - Remove from GCD the grit stance, and reduce the MP cost for it (in pair with darkside)
    In this way we will be able to use blood sword, since blood price is not enough good to regen MP.
    In this way the DRK will have to be carefull on when to switch to blood sword, since he will receive 20% more damage (since he turn off grit).

    *If you dont want that Grit is kinda used on necessity (only use Grit to handle big hits from bosses), just give blood sword a debuff (+20% damage received and allow to use it during Grit stance), dont reduce the MP cost for Grit but remove it from GCD.

    With just this tweak, i think that the DRK will be almost perfect

    But, just a little more:

    - Since if we use blood sword often (if you change as i said), we will ruin TP VERY (compared to any other tank) fast, i would change the effect from carve and spit, giving TP restore (200 should be enough) instead of MP regain (that at level 60 is a joke when dark arts cost 1800mp and carve and spit regain only 900).

    * or remove the skill speed buff on BS


    How many of you agree on these changes? The drk does not need any other changes imho. He already works great as he is.


    - Maybe to make things more interesting, and to give something "new", you could change the souleater effects, giving shield instead of HP drain (but not sure if it would be OP)
    (0)
    Last edited by Seferex; 06-22-2015 at 05:50 PM.