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  1. #31
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jandor View Post
    But you said it's a DPS increase without all that stuff...
    Because for me, in all my experiences so far, it HAS been a buff.
    I kill things far slower without it than i do with it.
    However, I'm not 60, i do not have ALL the skills and i do not run a parser.

    When stuff dies quicker, i take that as my DPS going up, not down. Like i said, 1 single parse is NOT enough to draw a full and proper conclusion. Nor is 3 minutes a proper test time.
    When a test is flawed, the results will also be flawed.
    We also do not have any comparisons to other Jobs, all we have is what he himself produced.
    I'd like to see multiple parses with/without Gauss Barrel while also recording equally geared DPS jobs so that we can see whether a Machinist is being outclassed in every way, or if its the Gauss Barrel alone needing changes.

    People seem to be taking my posts as a desire to not see changes to Machinist, and i'd like to clarify that if the numbers are truly too low then of course they should fix that. What i take issue with is people claiming something is broken based off a single test of limited duration.
    We've only had the Job for a few days. Its a little too early to be trying to draw final conclusions with such a limited data set.
    (1)

  2. #32
    Player
    Wigett's Avatar
    Join Date
    Aug 2013
    Posts
    97
    Character
    Remzi Viarod
    World
    Ultros
    Main Class
    Paladin Lv 80
    I tend to agree with most of what the OP stated. I think they need to review this some more. im still in the early phase of this new job, but from what I can see early and what some friends tell me later, its still "rusty"
    (1)
    Drive it like u stole it

  3. #33
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Taika View Post
    At the moment Machinist seems to offer less damage and less utility (no damage boost for other jobs), so I can't see this happening.
    Hypercharged turrets add a 5% physical/magical damage resistance debuff to attacks depending on the turret, but no, on paper at least it doesn't look as good as Bards damage boost.

    Quote Originally Posted by Sylve View Post
    We've only had the Job for a few days. Its a little too early to be trying to draw final conclusions with such a limited data set.
    Got to start moaning ASAP if we want buffs by 3.1 .
    (4)
    Last edited by Jandor; 06-24-2015 at 07:47 PM.

  4. #34
    Player IfritReborn's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Kevvy Alexandros
    World
    Gilgamesh
    Main Class
    Machinist Lv 60
    I regret leveling MCH using MSQ instead of Warrior. Because atm they're the better DPS, and they're TANKS!
    (7)

  5. #35
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    You sure that you are not talking about how SMN was before 3.0?
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  6. #36
    Player
    LittleArrow's Avatar
    Join Date
    Apr 2011
    Posts
    681
    Character
    Little Sprinkles
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by IfritReborn View Post
    I regret leveling MCH using MSQ instead of Warrior. Because atm they're the better DPS, and they're TANKS!
    Yeah, the moment I knew something was off was when I was catching up my husband in a quest that I had just done on his DRK. He killed the mobs in about 3 hits and it took me like 5 or more............ so sad lol

    Quote Originally Posted by Yukiko View Post
    You sure that you are not talking about how SMN was before 3.0?
    Yeah, seems like MCH is the new WAR / SMN / BRD. Unfortunately for this class though, I don't see any sort of focus in it yet. I truly hope they're keeping an eye on this and realizing that even if we're not playing the class optimally, maybe they should make it a bit more user friendly so we can.
    (3)
    Last edited by LittleArrow; 06-24-2015 at 10:10 PM.

  7. #37
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by LittleArrow View Post
    Yeah, seems like MCH is the new WAR / SMN / BRD. Unfortunately for this class though, I don't see any sort of focus in it yet. I truly hope they're keeping an eye on this and realizing that even if we're not playing the class optimally, maybe they should make it a bit more user friendly so we can.
    It seems like the burst is pretty decent (only at 51 myself), but once you have no ammo it can really slow down the play. Everything is on cooldown and you are left to just Split Shot a few times and hope for a proc. I don't think a lot has to change, just a little bit of a boost to make it at least comparable to a Bard.

    Personally, I think that good play on MCH should do more than good play on a BRD, simply because we have an element of luck involved in that. BRD is far more consistent in output.

    I'd also like to see a boost of Split Shot proc to 75%. Just to make it more common to get a Slug Shot proc (it would increase the chance of getting Split > Slug > Chaos to 37.5% instead of the current 25%, but that's only 50% more). Little things like that could improve the feel quite a lot.

    A little bit of love, please.
    (0)
    Last edited by Themis; 06-24-2015 at 10:33 PM.

  8. #38
    Player
    shinros's Avatar
    Join Date
    Aug 2013
    Posts
    304
    Character
    Malakaz Vosoma
    World
    Odin
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by Nadirah View Post
    If you think split shot doing 500-800 damage at 55 is good, my AST Malefic in cleric stance does around 500-600 non crit at 54.

    Solo.

    Your MCH should be doing more with that shot, you're a friggin dps class.
    My dark arts soul eater does 800 damage around that level. Plus without 500-600 damage. So yeah something is wrong.
    (4)

  9. #39
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sylve View Post
    ....
    I'm at lvl 59 and this is definitely not the case for me, in both solo play and dungeons. Things typically die around the same time, if not slower when I use gauss barrel. I have a damage loss on both wildfire and my overall output if i I keep gauss on for a fight beyond using gauss round at the beginning of a pull.

    Another thing you should keep in mind that those tests are on a dummy. That's assuming ideal circumstances where you can turret all-day during a fight (which is almost never the case in actual practice), If Gauss was really that practical, it should at least pull ahead by a good amount than without it. If you also scrolled down the reddit topic, there have been multiple parses yielding similar results at 3:40 fights. Longer fights typically lead to lower dps count because numbers typically get inflated by burst.
    (1)
    ____________________

  10. #40
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by LittleArrow View Post
    I feel that the testing for this class was done at optimal conditions, maybe even a program running it and the numbers were high. We're not a computer program. Even the most seasoned player will make a mistake, not to mention the fact we have to deal with mechanics.
    I'm thinking SE prefers to theory craft, spreadsheets and number crunching on paper instead of actual in game practical testing by staff through the multitude of scenarios including hard group composition dungeons, trials and raid situations.
    (1)

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