If you think split shot doing 500-800 damage at 55 is good, my AST Malefic in cleric stance does around 500-600 non crit at 54.
Solo.
Your MCH should be doing more with that shot, you're a friggin dps class.
If you think split shot doing 500-800 damage at 55 is good, my AST Malefic in cleric stance does around 500-600 non crit at 54.
Solo.
Your MCH should be doing more with that shot, you're a friggin dps class.
If that's the case, then MCH should be as easy to play as BRD. One of the points of MCH that I stated in the original post is, if I'm having to watch 12 cooldowns (no joke, I counted them including procs), still participate in mechanics, and contribute to the fight, then the work I put in should be rewarded accordingly. Support DPS doesn't technically exist in this game. We have BRDs and now we have MCH. It seems that SE is trying to turn them into some sort of ranged caster. In all honesty both classes now seem to have even lesser focus than BRD did in 1.0. All the more reason this class needs a serious examination.
And this is another problem, most people see their dps and think, "Oh, that's normal,' or "That's acceptable for my class." When in fact it isn't. You can't outright compare numbers from BRD and MCH b/c BRD has 2 constant dots going and 3 sources to proc Bloodletter. MCH has 1 50% source move to proc the SECOND skill in their combo. It's crazy to me. 50% chance is not that high when you're just trying to start your combo. Reload and quick reload are not resources to managed, b/c once you manage them you've lost dps by trying to hold onto them. I've worked my buffs around my priority moves, but that doesn't change the fact that my base damage is so insanely low.
I feel that the testing for this class was done at optimal conditions, maybe even a program running it and the numbers were high. We're not a computer program. Even the most seasoned player will make a mistake, not to mention the fact we have to deal with mechanics.
Last edited by LittleArrow; 06-24-2015 at 05:04 PM.
To be completely honest, after playing this job and reading about it, I get the feeling it's just not finished. There are skills that just need to be taken out. There are other skills that are obviously not balanced properly. There's a fine line between complicated (which I find fun) and convoluted (which I don't think anyone finds fun). There's a red herring with this job, "Hey, so many buttons! No firm rotation. This is going to take a skilled player to play!" In some regards, I agree with this, but with the job as it is, it's just a facade to hide the fact that this job still needs serious work. It does not feel as polished as any of the other jobs I've played. Personally, I'm going to stick with MCH b/c I love an underdog job. I feel terrible for my coil team to have to deal with that, but thankfully I run with amazing people.
There are players out there that won't be so lucky. I foresee a lot of hate, misunderstanding, and frustration with this class. I just hope SE sees that and fixes it before it becomes so much of a problem that the job is completely abandoned entirely.
I apologize if this post seems scathing, this of course is just my opinion. I see amazing potential in the job and just want to get it to a point of polish like the other jobs in this game.
Again, I've played BRD since 1.0. I'm not being welcomed to anything lol. Although I get the joke
After having played MMOs for over 12yrs (yeah I know, not that long ;P) this is just on a totally different level. Are there worst instances than this MCH implementation? Oh well of course, there's always worst, but do I find this acceptable from SE? Of course not. BRD was pretty bad, but I loved that class. If it wasn't for my personal feelings about wanderers minuet, I'd still be playing it. This, this is just beyond "welcome to ranged dps."
Last edited by LittleArrow; 06-24-2015 at 05:52 PM.
welcome to the awesome world of ranged physical dps :P
sessurea beat me to it D:
Last edited by Warlyx; 06-24-2015 at 05:46 PM.
Split Shot is spammable, backed up by an 80 Potency Turret shot virtually every time i fire and procs stronger shots while a 40 potency DoT ticks away... So yeah. 500 ~ 800 damage for the most basic shot in my arsenal is kinda fine.
How do you figure its a DPS loss?
Thats a flat 20% buff to all damage, while ammo procs make Slug and Clean Shots instant cast. We also get access to a 20 second recast off global 200 potency shot (Gauss Round) to combine with the 100 potency off global Head Graze. Which all benefits from the Gauss Barrel 20% buff.
Meanwhile, the Turret is blasting away happily and all i lost were weak, barely noticeable auto attacks.
Gauss Barrel went on at lvl 52 and literally hasn't come off. My kill times are significantly faster with Gauss Barrel on.
Last edited by Sylve; 06-24-2015 at 06:06 PM.
I hate to pick at your post, but I personally do not find Split Shot "spammable." My GCD atm is 2.46secs. Perhaps that gets better, but from what I heard it doesn't. If it does, please correct me. Anything that takes over 2seconds to wait on to me is not spammable. Also, saying that it procs is misleading. I don't know how well you pay attention to your procs, or maybe you get much better RNG than I do, but it rarely procs without a 90sec cooldown and a 30second cooldown.
I honestly feel like this is where a lot of the confusion is coming in with this class. On paper, sure, Sylve, that sounds great, but when I play it, it ends up running extremely subpar. Again, I could be wrong in how things end up, a lot of the information I'm getting are from other level 60s, but your post just makes it sound way better than what is actually happening in game.
Last edited by LittleArrow; 06-24-2015 at 06:11 PM.
are you considering the pets damage too? (now I dont know how much damage the pet does though)
I mean just like summoner maybe it "feels" like you are doing low dps.
I read pet does 80 potency with high attack speed
Garuda egi does 100 potency with quiet low attackspeed, and I believe garuda deals 25% of summoners overall damage.
Thats why my ruin wont deal more than 200 damage at lvl 50
http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)
Can't auto attack, and if you strafe and keep yourself facing the boss as much as possible auto attacks tend to add up to a little over 20%. Same issue with WM on Brd. I'd suggest poking around the FFXIV reddit. Lots more theory crafting there than here.
Edit: There's a thread on their first page right now about this, actually http://www.reddit.com/r/ffxiv/commen...nly_gb_opener/
Last edited by Krylo; 06-24-2015 at 06:26 PM.
Yes, every post I make is including the turret. The 80 potency sounds great, higher than BRD dots, but in game it does not add up b/c over all our base damage is just so low and our basic combo is so dependent on RNG when our cooldowns are down. The management of cooldowns are important, but there will always be offtime with cooldowns, which kill this class imo. The super long GCD, the low overall damage, and the RNG is just too much for an 80 potency single target turret to make up for and a ton of cooldowns to shake at to make MCH work as well as it sounds.
|
![]() |
![]() |
![]() |
|