Hah, what a great language.

Thank you for the research. I'll work on it more today and see if it won't be too hard to get at least a parser going.

Junified, the most useful stuff I need is animation delays. Without that data pretty much every oGCD class is going to have a flawed sim. It isn't too necessary to be exactly precise, but we need to be precise enough that if someone is trying to stuff 2 oGCDs into a GCD that it will delay their next attack some.

So basically I need the animations delays of every ability, GCD and oGCD.

At some point we also need updated damage formulas but that is really grindy afk work so maybe talk to Dervy or Viridiana.