How would your sim handle remainder DoTs in a "looped" rotation in a vacuum? EG, if you set it to do a full rotation, which is like 60s for a Dragoon, how would the sim handle the remaining 2-3 CT + PH ticks?
How would your sim handle remainder DoTs in a "looped" rotation in a vacuum? EG, if you set it to do a full rotation, which is like 60s for a Dragoon, how would the sim handle the remaining 2-3 CT + PH ticks?


They just won't happen.
The engine stops processing events once past duration. It only checks after the event is executed, so you might go like 0.5 sec or so over, but its pretty much just going to end.
This is realistic as this simulates the boss simply dying.
Also I dunno I got really pissed at the program today, I will see if I can muster the willpower to finish before Heavensward, though this is unlikely since I haven't been really interested in the game recently =/
The effect of determination on auto-attacks has been reduced.
Critical hit rate now affects damage dealt with a critical strike.
That's really bloody annoying, but it does make sense. Determination scaled more than twice as much than it does for Weapon Skills. It also does kinda support that other stats could possibly scale different with AA's, kinda like what my model shows.
In other news, AP scales differently per job... Massive difference how it scales between a Dragoon and Ninja at least. It's weird, Strength scales better on a Dragoon, but a Ninja has a higher base damage value, lmao. Not too sure about WD, but I think WD also scales differently... So yes, it looks like every job will be getting their own damage formula, which I feared.
Who's gonna volunteer to do Crit work?![]()
inb4 crit scales differently with WS and AA's.


Crit increased by 1% if party includes at least 1 lalafel.
Crit decreased by 1% if party includes more than 2 lalafel.
Crit increased by 1% if the last attack prior to your attack was a blunt attack.
Crit decreased by 1% if there are between 8 and 10 debuffs on the target.


Update on this, I've been busy playing steam sale games.
Had a chance to read documentation on the yacc clone, so planning on the parser is progressing slowly.
All my free time has been completing the tedious storyline quests so I can go play on friday. Since maintenance all day tomorrow, I'm hoping to get some work done and maybe, maybe get a parser working by end of next week.
That should also give peeps time to try out new skills and get new autoattack damage formula.
Posting it here - goodbye 30% SS buffs:
https://twitter.com/charmwitch/statu...85919157456896
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