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  1. #91
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Is it worth using rapid fire to equip gauss barrel, get up to cleaner shot (and shoot out gauss' own specific skills) then swap back out?
    (0)

  2. #92
    Player
    Kairei's Avatar
    Join Date
    Jun 2015
    Posts
    19
    Character
    Kai Rei
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Mizore_Canaan View Post
    of course since most aoe'ing is done in party content you must also consider your party members, so TP regen might net more dps if say your other dps was a DRG or a NIN, were as a BLM won't need the tp :3
    See, I thought about this but realized something important. With the natural 60 tp per 3 seconds tic, that means over 12 seconds you gain 240 tp, so worst case scenario enough for at least 3 single attacks amounting to 420.And that is on top of your aoe turret's 240 potency. So that means a gain of 420 potency over switching turrets (Since just running with the melee turret going is 240 potency per 12 seconds). The only reason I could see sacrificing that 420 potency would if you were in a raid/boss and emptied your tp with aoeing a group of adds and you had other tp user DPS in the group as well. In that situation you would all need the tp since the fight would be continuing for awhile still.
    (0)

  3. #93
    Player
    Kairei's Avatar
    Join Date
    Jun 2015
    Posts
    19
    Character
    Kai Rei
    World
    Balmung
    Main Class
    Pugilist Lv 50
    So I had an idea guys, what if Gauss barrel is only meant for us to use for the opener, *and* for Wildfire duration? Since Wildfire captures total damage done over 15 seconds and then uses 25% of that to determine it's own damage, that would mean Ricochet and Gauss Round would increase it's effectiveness. What keyed me onto this idea was that I noticed Rapid Fire and Wildfire both share the same CD, 90 seconds. So it could be designed for you to use rapid fire to equip Gauss barrel quickly, then unload in 15 seconds, then drop Gauss Barrel until the next rapid/wild fire.
    (0)

  4. #94
    Player
    Chibilidawg's Avatar
    Join Date
    Mar 2015
    Posts
    118
    Character
    Conleth Cirino
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Cascadi View Post
    Snip
    Cascadi’s V AMMO OPEN

    1a > Ha > La > 2a* > 1a > 3* > R > 2a* > 1a > 3a* > 2a* > 1a > 3* > QR > 2a* > 3*

    160+140+60+200+160+220 +R+200+160+220+200+160+200+QR+200+200

    = 2,480 (14 shots, 1R on 7th step, 1QR on 14th step)

    Yuri’s I AMMO OPEN

    1a > H > L > 2* > ¿3*? > R > 1a > 2a* > 3a* > 1a > 2a* > QR > 1a > 3* > 2* > ¿3*?
    1a > H > L > 2* > R > 1a > 2a* > 3a* > 1a > 2a* > QR > 1a > 3* > 2* > ¿3*? > 1
    1a > H > L > 2* > R > 1a > 2a* > 3a* > 1a > 2a* > QR > 1a > 3* > 2* > 1 > ¿2*?
    1a > H > L > 2* > R > 1a > 2a* > 3a* > 1a > 2a* > QR > 1a > 3* > 2* > 1 > 1

    160+120+40+180+¿200?+R+160+200+220+160+200+QR+160+200+200+¿200?
    160+120+40+180+R+160+200+220+160+200+QR+160+200+200+¿200?+140
    160+120+40+180+R+160+200+220+160+200+QR+160+200+200+140+¿200?
    160+120+40+180+R+160+200+220+160+200+QR+160+200+200+140+140

    = 2,400 (14 shots; 1R on 6th step, & 1QR on 12th step)
    = 2,320 (14 shots; 1R on 5th step, & 1QR on 11th step)
    = 2,300 (14 shots; 1R on 5th step, & 1QR on 11th step)
    = 2,240 (14 shots; 1R on 5th step, & 1QR on 11th step)

    2,480/2,400 = 1.033 or 3.333% potency gain
    2,480/2,240 = 1.107 or 10.714% potency gain

    It’s noteworthy that Cascadi’s opener waits between 2.5 – 5.0s & 5.0 – 7.5s longer to Reload & Quick Reload, respectfully. To crunch the potency difference of such a change is beyond me at the moment (though, it certainly results in some sort of negative impact by the time the next Reload rolls around)... so is the probability equation between Yuri's possible outcomes.

    Then, you’d have to consider the different possible critical values… these two methods will have to be parsed. It’s also worth noting that Yuri’s ‘worst case’ scenarios are ahead in rotation at step 16. I’d be curious to see what we’re left with after 32 steps in both methods.

    H = Hot Shot (120)
    L = Lead Shot (40)
    _ = ‘Wasted’ Ammo or Proc
    (1)
    Last edited by Chibilidawg; 06-23-2015 at 03:41 PM.

  5. #95
    Player
    Dragn's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    7
    Character
    Yukino Kiriniji
    World
    Cerberus
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Kairei View Post
    Snip
    Here's a snippet from reddit where we would actually have a problem if the guy is correct with his assumption.

    This seems well thought out, kudos. Only issue is (I believe and not confirmed) that the instant cast that 'Gauss Barrel' receives with Wild Fire is a glitch and will probably be fixed with tonight's hot fixes.
    'Gauss Barrel' is an ABILITY (not a Weapon Skill) and 'Wild Fire' is suppose to only reduce weapon skills, and if 'Guass Barrel' is ALREADY active then it eliminates the cast time of a Weapon Skill not ability.
    https://www.reddit.com/r/ffxiv/comme...tation/csfnqo8

    He's talking about Rapid Fire, made a typo in his text I guess.
    (0)

  6. #96
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    I am really enjoying Machinist, but I have to agree, that it feels very low on the dps side of things... I also find a few other thoughts rather disturbing.

    For example, in theory, we have a very versatile kit when it comes to debuffs. Stun, Silence, Heavy, Bind. These all sound great. It would stand to reason that these would justify a lower base dps as these abilities are a great force multiplier. However, in real applications, these are all but useless when it comes to any boss fight. I don't want to have my damage lowered because I have these abilities when these abilities can't even be used. I'm paying for a meal that I'm not getting. It's really irritating to have half my kit completely taken off the table the moment I enter a raid zone. I'm being punished for having a kit that I don't get to use.

    Second, I want to talk about the proc chance of our combo... the tooltips say 50% to proc the next. But I'm completely certain that it's well below 50%. Yes, I know its % and RNG, so I'm not supposed to be guaranteed a proc every 2nd use. I also understand that, again, it's RNG so there are certainly times when it will spike low. However, that same logic should apply in my favor as well. It's RNG. It's %. I should have just the same chance to spike high, as it does to spike low. Yet, in actual application, I've fired up to 15 Split Shots, and never once got a proc for Slug Shot. Yes, in theory this is possible, but shouldn't it be just as equally possible to get 15 procs the other way? I've never once gotten that many proc for Slug Shot without forcing it with reloads.

    I spend more time spamming Split Shot, hoping for that Slug Shot proc than anything else. I get maybe 1 out of 5 or 6 procs. That's no where near the alleged 50%.
    (5)

  7. #97
    Player
    Blacksyd's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    193
    Character
    Katsu Bahn
    World
    Ragnarok
    Main Class
    Monk Lv 60
    Hi, I've playing the MCH since the beginning of early (i'm only 55). So thanks for the post.

    If i may ask a question why do you not take account of the "5%" potency buff of the Hot Shot in your calculation for the opener ?

    And a second one, which i haven't check it yet. Did the auto-turret profit of the that 5% potency when we summon it "when the buff is up" ?
    (0)
    Katsu Bahn

  8. #98
    Player
    SasakiNori's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Lanaya Valerian
    World
    Ragnarok
    Main Class
    Archer Lv 60
    Quote Originally Posted by Blacksyd View Post
    Hi, I've playing the MCH since the beginning of early (i'm only 55). So thanks for the post.

    If i may ask a question why do you not take account of the "5%" potency buff of the Hot Shot in your calculation for the opener ?

    And a second one, which i haven't check it yet. Did the auto-turret profit of the that 5% potency when we summon it "when the buff is up" ?
    Turret doesn't benefit from any sort of buffs on your character, only from debuffs on the target.
    (0)

  9. #99
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by SasakiNori View Post
    Turret doesn't benefit from any sort of buffs on your character, only from debuffs on the target.
    They get your food buff.
    (3)

  10. #100
    Player
    SasakiNori's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Lanaya Valerian
    World
    Ragnarok
    Main Class
    Archer Lv 60
    Quote Originally Posted by Ephier View Post
    They get your food buff.
    Havn't put too much testing into it, but I believe they're coded the same way as summoner pets. (Which also benefit off of your food buff now) Should have been a bit more clearer I guess, sorry!
    (0)

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