I am really enjoying Machinist, but I have to agree, that it feels very low on the dps side of things... I also find a few other thoughts rather disturbing.

For example, in theory, we have a very versatile kit when it comes to debuffs. Stun, Silence, Heavy, Bind. These all sound great. It would stand to reason that these would justify a lower base dps as these abilities are a great force multiplier. However, in real applications, these are all but useless when it comes to any boss fight. I don't want to have my damage lowered because I have these abilities when these abilities can't even be used. I'm paying for a meal that I'm not getting. It's really irritating to have half my kit completely taken off the table the moment I enter a raid zone. I'm being punished for having a kit that I don't get to use.

Second, I want to talk about the proc chance of our combo... the tooltips say 50% to proc the next. But I'm completely certain that it's well below 50%. Yes, I know its % and RNG, so I'm not supposed to be guaranteed a proc every 2nd use. I also understand that, again, it's RNG so there are certainly times when it will spike low. However, that same logic should apply in my favor as well. It's RNG. It's %. I should have just the same chance to spike high, as it does to spike low. Yet, in actual application, I've fired up to 15 Split Shots, and never once got a proc for Slug Shot. Yes, in theory this is possible, but shouldn't it be just as equally possible to get 15 procs the other way? I've never once gotten that many proc for Slug Shot without forcing it with reloads.

I spend more time spamming Split Shot, hoping for that Slug Shot proc than anything else. I get maybe 1 out of 5 or 6 procs. That's no where near the alleged 50%.