they will have to adjust fate and dungeon mob xp.

Right now its the same as 2.0 launch, do quests and if you run out you are screwed.
Some people are a bit naive and say the 50% bonus will fix everything, but it wont.

1 dungon mob gives like 3k xp, a boss 10k and a fate 15k, a level is around 2 million at 55.
that leaves you with 133 fates or like 50 dungeons per level, now you apply your 50% bonus and realize that you still rather shoot yourself.





I just wonder why they did the exact same mistake as 2.0 did, all group activities unrewarding for leveling outside of exploiting DD or whatever else.
All the xp is in quests right now, which run out and are also a boring solo activity.