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  1. #41
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Fantasy9 View Post
    The decision to not have the lvl 50 dungeons give xp is stupid. lvl 50 dungeons make up the majority of the content.
    This. FULLY THIS.
    There's something like 35 dungeons to run at that level, which is more than enough to pick and choose and not have to constantly repeat one over and over again. It is more than enough to level additional jobs. They have got to fix this... at least at 3.1, although i would rather sooner.

    I know they don't want people running this stuff to go to 60, but honestly, who cares? People will do what ever people are gonna do. This is not game breaking. Shit, if they gave 200k non roulette, and the library dungeon is still giving 500k, i don't even see how it is better xp per hour? It's not. It's just a good pad for the 50-55 range, which is not where the new dungeons are focused any way.

    More over, the choice to start white shop gear at iLvL115, which is about equal to iLvL100 Blue gear breaks all the 50 dungeons for gear. What was so hard about compressing the iLvLs a little and starting it at say white 80 or 90? ... but i digress. Just put exp in there by 3.1 ... that includes Crystal Tower and Binding Coil.
    (0)
    Last edited by NefarioCall; 06-23-2015 at 02:47 PM.
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  2. #42
    Player
    Aletta_Serpentia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    42
    Character
    Aletta Serpentia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    wow some of you guys are tripping. leveling two jobs simultaneously, 55 and 56, grinding dungeon for 300-500k each run is pretty generous. at least on tank, it takes a good 4~ hrs per level with breaks in between with the insta-Qs.
    (1)

  3. #43
    Player
    Darkshade's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Markets
    Posts
    368
    Character
    Shade Hikari
    World
    Leviathan
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Experience for Fates Level 51+ Needs to be adjusted to 35k Experience.
    Experience for Fates Level 55+ Needs to be adjusted to 50k Experience.
    Monsters in level 50 Dungeons need to reward 5k Experience a Kill.
    Monsters in level 51-55 Dungeons need to reward 10k Experience a Kill.
    Monsters in level 56-60 Dungeons need to reward 15k Experience a Kill.
    >_> Dang, you want it real easy.
    (4)
    XI - Darkshade - Shiva
    XIV - Shade Highwind - Figaro

  4. #44
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Then what is the point of doing them?
    Lv 50 end-game dungeons not giving EXP is a temporary measure.
    (1)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  5. 06-23-2015 02:46 PM
    Reason
    missed up

  6. #45
    Player
    Rynia's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    140
    Character
    Rynia Tenendora
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by gtasthehunter View Post
    In my server didn't seem like anyone was farming fate... during the 22nd. I think making or joining a Fate Party is good cause a party shares mob kill exp so there is more xp then someone would get alone.
    People aren't doing fates because it's not worth it right now for two reasons. First, you can get to 60 easily on one class just by finishing all the sidequests and maybe running a dungeon one or two extra times (I helped friends when they got to those dungeons so.). Second, there's so many people in those zones right now that fates get zerged, meaning they have more hp, meaning they take FOREVER. I went to a level 50 fate on the first day of EA and realised it wasn't worth standing there wailing on mobs for about 10-15 minutes for 20k exp.
    (0)

  7. #46
    Player
    gtasthehunter's Avatar
    Join Date
    Aug 2013
    Posts
    141
    Character
    Crystal Twilight
    World
    Excalibur
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Mhikail View Post
    I'm worried about it to.
    I didn't even wanna do side quests but I need to in order to find currents and get more EXP for my main.
    FATES don't work anymore. Leves are 10 a piece to that's steep...
    FATES 14k a pop is sad, very sad. I had to literally think hard about what job I wanted to max first because of this.
    All Fates don't give only 14k I've had a that did gave 14k, and others gave 22k 23k and so i think fates would still be good just if anyone would start making or joining fate parties again even if not in the area that long. could try to invite/join a PF or something, and the exp you also depend on what level you are compared to the fate

    In my server didn't seem like anyone was farming fate... during the 22nd. I think making or joining a Fate Party is good cause a party shares mob kill exp so there is more xp then someone would get alone.
    (0)
    We need a setting to auto use Aetheryte Tickets ~ An amount set by the players like set to 500 Gil if a teleport cost over that amount it will auto-use a ticket!

  8. #47
    Player
    Kit-Kat's Avatar
    Join Date
    May 2015
    Posts
    332
    Character
    Ayleen Estheim
    World
    Siren
    Main Class
    Red Mage Lv 70
    Give it some time. SE wants us to explore everything in Heavensward. If we didn't have these, people would FATE grind their way to 60, or spamming lv50 dungeons which are rushable in no time. Same as Ixali quest, they're giving 10k exp for 50+ DoH. They just probably will give them normal exp rates after a while. Also 3.0 didn't officially release yet (today \o/) and many people already reached 60. Maybe it's just an EA thing, or maybe until Alexander is released, who knows. Too early to say, but never too late to wonder and speculate.
    (0)

  9. #48
    Player
    Onikimaru's Avatar
    Join Date
    Sep 2014
    Posts
    443
    Character
    Ellie Fredericksen
    World
    Phoenix
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Yuji-Ikaido View Post
    Since the launch of 2.0 the best way to level had always been FATEs, or dungeons which would be a bit slower, but a lot less boring. In addition to your first 50 kinda being handed to you with all of the quest rewards. Still, leveling another class wasn't too bad.

    Now in 3.0 I'm already worried. My first 60 is obviously a breeze with all of these quests, but what happens when I want to level up another? So far the only things I see giving reasonable amounts of xp are duty roulettes, but that can only be done so much in a day. After that what is there to grind that gives good xp? FATEs are absolutely horrible now and so are dungeons.

    Am I completely missing something obvious or is there no real non gated way of grinding another class up?
    I think we should make an official thread about this.
    (0)

  10. #49
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    Then what is the point of doing them?
    tomes and daily roulette
    (0)
    Last edited by Felis; 06-23-2015 at 03:10 PM.

  11. #50
    Player
    Rydia's Avatar
    Join Date
    Jun 2012
    Posts
    77
    Character
    Iakothm Escorian
    World
    Excalibur
    Main Class
    Dark Knight Lv 88
    Can someone please explain to me how leveling a class from 50-60 in literally 3 days makes it hard for the next one to level up?
    (3)

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