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  1. #1
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Experience for Fates Level 51+ Needs to be adjusted to 35k Experience.
    Experience for Fates Level 55+ Needs to be adjusted to 50k Experience.
    Monsters in level 50 Dungeons need to reward 5k Experience a Kill.
    Monsters in level 51-55 Dungeons need to reward 10k Experience a Kill.
    Monsters in level 56-60 Dungeons need to reward 15k Experience a Kill.
    lolwut? We have people already level 60 and the expansion hasn't even technically been released yet. If anything, we need a way to make it take *more* time to level to max, not less.

    Quote Originally Posted by seida View Post
    Quote Originally Posted by Hypie View Post
    Oh a Whooping 500k XP a run....and how much do you need for that Level? 3-4 Millions?
    ...are you implying running a dungeon 8 times to gain a whole level is unreasonable? Lol.
    LOL, ikr? You probably have to run it that many times or more to get all the gear you want from that dungeon anyway... so..
    (3)
    Last edited by TheRogueX; 06-23-2015 at 12:53 PM.

  2. #2
    Player
    Darkshade's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Markets
    Posts
    368
    Character
    Shade Hikari
    World
    Leviathan
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Experience for Fates Level 51+ Needs to be adjusted to 35k Experience.
    Experience for Fates Level 55+ Needs to be adjusted to 50k Experience.
    Monsters in level 50 Dungeons need to reward 5k Experience a Kill.
    Monsters in level 51-55 Dungeons need to reward 10k Experience a Kill.
    Monsters in level 56-60 Dungeons need to reward 15k Experience a Kill.
    >_> Dang, you want it real easy.
    (4)
    XI - Darkshade - Shiva
    XIV - Shade Highwind - Figaro

  3. #3
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    The second 60 will be get 50% more experience from fate and mobs with the armory bonus.

    Nobody remembers their first 50...that took quite a while too. Especially without roulette and buffed dungeon exp and other things.
    (6)

  4. #4
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Rbstr View Post
    The second 60 will be get 50% more experience from fate and mobs with the armory bonus.

    Nobody remembers their first 50...that took quite a while too. Especially without roulette and buffed dungeon exp and other things.
    I'm sorry but that isn't true. I leveled two separate 50s. This expansion lacks fates+DD grinding.
    (1)

  5. #5
    Player
    Nague's Avatar
    Join Date
    May 2015
    Posts
    114
    Character
    Kanya Nague
    World
    Odin
    Main Class
    Arcanist Lv 60
    they will have to adjust fate and dungeon mob xp.

    Right now its the same as 2.0 launch, do quests and if you run out you are screwed.
    Some people are a bit naive and say the 50% bonus will fix everything, but it wont.

    1 dungon mob gives like 3k xp, a boss 10k and a fate 15k, a level is around 2 million at 55.
    that leaves you with 133 fates or like 50 dungeons per level, now you apply your 50% bonus and realize that you still rather shoot yourself.





    I just wonder why they did the exact same mistake as 2.0 did, all group activities unrewarding for leveling outside of exploiting DD or whatever else.
    All the xp is in quests right now, which run out and are also a boring solo activity.
    (3)

  6. #6
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    not even your first 60 has enough quest , i did all the quest in all the zones (yes i checked) and i was 800k short , even when i repeated some dungeons x2-4 , didnt touch fates at all some here and there but maybe what 15 fates at most while leveling....

    the next 60 will have to fate level and ugh ....fates give little to no exp (even with armory bonus) ,and few ppl doing fates so meh , no hurry in leveling a new 60 but SE needs to boost fate exp for sure.
    (2)

  7. #7
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Guys, please don't do FATEs.

    Dungeons gives crap load of XP, I don't even. I still have 2-3 areas where the subquests are not completed. Heck, I've almost untouched any of the Idyllshire and Azys Lla quest other than the ones that gives attunement.

    The Library dungeon gives a whooping 500K XP a run and it drops gears that you will need to get to meet the IL145 requirment for level 60 dungeons.

    The Vault gives handsome XP and nice gears too.
    (2)

  8. #8
    Player Hypie's Avatar
    Join Date
    May 2015
    Posts
    596
    Character
    Stygia Ashenscale
    World
    Lich
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ooshima View Post
    Guys, please don't do FATEs.

    Dungeons gives crap load of XP, I don't even. I still have 2-3 areas where the subquests are not completed. Heck, I've almost untouched any of the Idyllshire and Azys Lla quest other than the ones that gives attunement.

    The Library dungeon gives a whooping 500K XP a run and it drops gears that you will need to get to meet the IL145 requirment for level 60 dungeons.

    The Vault gives handsome XP and nice gears too.
    Oh a Whooping 500k XP a run....and how much do you need for that Level? 3-4 Millions?

    It's a like open Book that there is something wrong with the XP in Dungeons and from FATEs.

    Why do some People always defend a bad Design Choice? No offense against you I'm wondering in General. Well they want to activate a HotFix Today. Maybe the FATE's and Dungeons where bugged XP Wise? *wishful thinking*
    (3)
    Last edited by Hypie; 06-23-2015 at 12:41 PM.

  9. #9
    Player
    seida's Avatar
    Join Date
    Oct 2013
    Location
    Amaurot
    Posts
    954
    Character
    Leif Flakkari
    World
    Goblin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Hypie View Post
    Oh a Whooping 500k XP a run....and how much do you need for that Level? 3-4 Millions?
    ...are you implying running a dungeon 8 times to gain a whole level is unreasonable? Lol.
    (21)

  10. #10
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Hypie View Post
    Oh a Whooping 500k XP a run....and how much do you need for that Level? 3-4 Millions?

    It's a like open Book that there is something wrong with the XP in Dungeons and from FATEs.

    Why do some People always defend a bad Design Choice? No offense against you I'm wondering in General. Well they want to activate a HotFix Today. Maybe the FATE's and Dungeons where bugged XP Wise? *wishful thinking*
    3.8mil for level 59-60 but you have loads of XP from MSQ too, LOL?

    I did about 5 runs of Library that's it. You will want the IL148 gear anyways (let me remind you that you need IL142 to run the final MSQ and IL145 to run the 2 expert dungeons) so why not?

    Do you mean you prefer to be a delivery boy and run here and there (while not being able to fly) per quest for 5-10mins each on average for crap XP and a piece of IL145 gear?

    How is it bad design choice? What defines it as a bad design choice, because it doesn't give you the amount of XP you wanted?



    EDIT: +1 to the 2 dudes above me.
    (0)

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