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  1. #11
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    This is par for the course for SE. In FFXI, they expanded the level cap usually by 5-10 levels at a time (until the WoW-ification patch that increased cap to 99). Each time, the new 5-10 levels took about the same time as 1-50 or 1-60.

    This is intended. They want leveling more than one job to max to be an achievement, something that takes awhile.

    Don't worry, however. After a few months they'll increase XP gains so leveling will be easier again.
    (3)

  2. #12
    Player
    Fantasy9's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Geovana Fletcher
    World
    Mateus
    Main Class
    Archer Lv 80
    The decision to not have the lvl 50 dungeons give xp is stupid. lvl 50 dungeons make up the majority of the content.
    (12)

  3. #13
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lollerblades View Post
    They really need to boost the exp from mobs in the new dungeons. 700-3k a mob is just bad. The sheer jump in exp required for each level post 50 is very high, and that paltry exp doesn't put much of a dent in it. Exp should scale with level of the dungeon. Not stay the same :/
    They moved the dungeon exp from the trash mobs to the bosses. Overall the dungeon is still the same amount of exp.
    (0)

  4. #14
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    There are ways to save quests to do in HW. In the initial 50-51 sets you get two breadcrumb trails that send you back to the western higher lands or back to cloud top after you quest in both initially. If you pick western highlands it leaves you all the 50-51 quests for your next class in cloud top to do. Also, around the 56 range several more breadcrumb quests that lead you to three different areas to get you from 56 to 57. You can potentially just do two and run a few dungeons to leave the third for yourself, then after you hit 57, more breadcrumb quests pop in Ishgard and there are even more that will pop for 57 to get you to 58.

    I only did some of the level 57 quests that popped up in the various zones and largely ignored them, I spam ran the dungeon called the Vault a few times and did a few of the 57 quests in cloud top to get to 58. If you decided to do that as well, it will leave you several quests in the 50-52 range and the 56-57 range that will give you somewhat of an advantage to work with for your second class. If you decide to go for more than two though you'll end up having to grind it out. Hope those going in HW tomorrow or haven't progressed that far find this useful. =)
    (0)

  5. #15
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Whocareswhatmynameis View Post
    Gotta grind it out... this is the makers of ffxi after all :P

    Unfortunately for a lot of ppl, SE hasn't gone full WoW yet and allowed 20 dollar boosters.

    Keep in mind they already boosted levels 1-50 a bunch. so 50-60 is the new 1-50; each level will be similar to 5 levels in 2.0
    Hey now, EQ2 did them before WoW did, and neither of them charge 20 bucks.

    WoW's are 60, and EQ2's were 35. On top of it, EQ2, you can pick one, play it right up to the end of the current level, and THEN buy it. Try before you buy.
    (0)

  6. #16
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Experience for Fates Level 51+ Needs to be adjusted to 35k Experience.
    Experience for Fates Level 55+ Needs to be adjusted to 50k Experience.
    Monsters in level 50 Dungeons need to reward 5k Experience a Kill.
    Monsters in level 51-55 Dungeons need to reward 10k Experience a Kill.
    Monsters in level 56-60 Dungeons need to reward 15k Experience a Kill.
    (5)

  7. #17
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Fantasy9 View Post
    The decision to not have the lvl 50 dungeons give xp is stupid. lvl 50 dungeons make up the majority of the content.
    I don't agree. It makes perfect sense that they don't.

    If the level 50 dungeons gave XP, then people wouldn't level up in Ishgard, they would simply ARR dungeon-queue to cap.
    (3)

  8. #18
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Kaedan94 View Post
    I don't agree. It makes perfect sense that they don't.

    If the level 50 dungeons gave XP, then people wouldn't level up in Ishgard, they would simply ARR dungeon-queue to cap.
    Then what is the point of doing them?
    (3)

  9. #19
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    The second 60 will be get 50% more experience from fate and mobs with the armory bonus.

    Nobody remembers their first 50...that took quite a while too. Especially without roulette and buffed dungeon exp and other things.
    (6)

  10. #20
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Rbstr View Post
    The second 60 will be get 50% more experience from fate and mobs with the armory bonus.

    Nobody remembers their first 50...that took quite a while too. Especially without roulette and buffed dungeon exp and other things.
    I'm sorry but that isn't true. I leveled two separate 50s. This expansion lacks fates+DD grinding.
    (1)

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