Page 3 of 9 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 90
  1. #21
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    Then what is the point of doing them?
    100 Poetics until 59 plus 100 Laws after you hit 60.
    (2)

  2. #22
    Player
    Nague's Avatar
    Join Date
    May 2015
    Posts
    114
    Character
    Kanya Nague
    World
    Odin
    Main Class
    Arcanist Lv 60
    they will have to adjust fate and dungeon mob xp.

    Right now its the same as 2.0 launch, do quests and if you run out you are screwed.
    Some people are a bit naive and say the 50% bonus will fix everything, but it wont.

    1 dungon mob gives like 3k xp, a boss 10k and a fate 15k, a level is around 2 million at 55.
    that leaves you with 133 fates or like 50 dungeons per level, now you apply your 50% bonus and realize that you still rather shoot yourself.





    I just wonder why they did the exact same mistake as 2.0 did, all group activities unrewarding for leveling outside of exploiting DD or whatever else.
    All the xp is in quests right now, which run out and are also a boring solo activity.
    (3)

  3. #23
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Kaedan94 View Post
    100 Poetics until 59 plus 100 Laws after you hit 60.
    Poetic gear becomes completely useless after level 54 pretty much. Its a tiny bit better. You gotta think of something better girly, there are several dungeons and they shouldn't all be worthless in a week or twos worth of work (casual player.)

    Quest gear also gives better gear then Poetics in some cases. Even level 51 gear.

    Quote Originally Posted by Nague View Post
    they will have to adjust fate and dungeon mob xp.

    Right now its the same as 2.0 launch, do quests and if you run out you are screwed.
    Some people are a bit naive and say the 50% bonus will fix everything, but it wont.

    1 dungon mob gives like 3k xp, a boss 10k and a fate 15k, a level is around 2 million at 55.
    that leaves you with 133 fates or like 50 dungeons per level, now you apply your 50% bonus and realize that you still rather shoot yourself.





    I just wonder why they did the exact same mistake as 2.0 did, all group activities unrewarding for leveling outside of exploiting DD or whatever else.
    All the xp is in quests right now, which run out and are also a boring solo activity.
    By 3k, do you really mean 500-700? That is what I was getting in a level 51 dungeon. It was the same amount I was getting in low level dungeon ques. Was hilarious!

    You are 10000% right though.
    (0)
    Last edited by Nektulos-Tuor; 06-23-2015 at 10:12 AM.

  4. #24
    Player
    Chilloa's Avatar
    Join Date
    Feb 2013
    Posts
    6
    Character
    Chillo Tataru
    World
    Goblin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kaedan94 View Post
    This is par for the course for SE. In FFXI, they expanded the level cap usually by 5-10 levels at a time (until the WoW-ification patch that increased cap to 99). Each time, the new 5-10 levels took about the same time as 1-50 or 1-60.
    FFXI didn't just increase the level cap to 99 overnight. They increased it by five level increments even from 75-99 (with the last four levels being the exception; it was just a four level increase). Also, the new five levels never took as long as 1-50 (or whatever the previous max level was) did. That being said, they weren't a cakewalk either (until Abyssea and Trusts were released).
    (3)

  5. #25
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    not even your first 60 has enough quest , i did all the quest in all the zones (yes i checked) and i was 800k short , even when i repeated some dungeons x2-4 , didnt touch fates at all some here and there but maybe what 15 fates at most while leveling....

    the next 60 will have to fate level and ugh ....fates give little to no exp (even with armory bonus) ,and few ppl doing fates so meh , no hurry in leveling a new 60 but SE needs to boost fate exp for sure.
    (2)

  6. #26
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    Poetic gear becomes completely useless after level 54 pretty much. Its a tiny bit better. You gotta think of something better girly, there are several dungeons and they shouldn't all be worthless in a week or twos worth of work (casual player.)

    Quest gear also gives better gear then Poetics in some cases. Even level 51 gear.
    If you don't like Poetics gear, then don't do the 50 dungeons. You ask what the point is... there isn't if you're under 60 and don't care about Poetics. They don't want you leveling 50-60 on ARR content. They want you to try the new Ishgard content... that's the entire point.
    (0)

  7. #27
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Fantasy9 View Post
    The decision to not have the lvl 50 dungeons give xp is stupid. lvl 50 dungeons make up the majority of the content.
    They did that in order to prevent speed power leveling at release. The High level dungeons will be giving out XP later on.
    (0)

  8. #28
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Guys, please don't do FATEs.

    Dungeons gives crap load of XP, I don't even. I still have 2-3 areas where the subquests are not completed. Heck, I've almost untouched any of the Idyllshire and Azys Lla quest other than the ones that gives attunement.

    The Library dungeon gives a whooping 500K XP a run and it drops gears that you will need to get to meet the IL145 requirment for level 60 dungeons.

    The Vault gives handsome XP and nice gears too.
    (2)

  9. #29
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,270
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    You are also forgetting that this is vanilla Heavensward. 3.1 isn't released yet so they can ease the process of leveling or adding new ways to increase your exp. Relax, enjoy the expansion and don't rush.
    (2)

  10. #30
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ashkendor View Post
    They moved the dungeon exp from the trash mobs to the bosses. Overall the dungeon is still the same amount of exp.
    For a couple of the PRE Heavensward Dungeons ya, but he's obviously talking about the Heavensward dungeons, they're the only 'New' dungeons.
    (0)

Page 3 of 9 FirstFirst 1 2 3 4 5 ... LastLast