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  1. #1
    Player
    Cascadi's Avatar
    Join Date
    Jun 2015
    Posts
    61
    Character
    Drowned Wednesday
    World
    Leviathan
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Kairei View Post
    Also, a question to ponder over. For aoe is it better to aoe until we're close to running out of TP, then change Bishop>Rook and put up tp song to keep aoeing? Or is it better to just keep the aoe turret up and switch to single target at that point?
    I believe it's better to keep the AoE turret up and switch to single target at that point.

    Promotion Rook: 30 TP per 3 seconds, over 30s is 300 TP, which is enough for 2 Grenado Shots. That is 240 Potency x # of targets.
    Bishop: 60 Potency per 3 seconds, over 30s is 600 Potency x # of targets.

    To add onto that, 30 TP per 3 seconds with the natural 60 TP tick results in 90 TP per 3 seconds, meaning 360 TP over 12 seconds which is 240 Potency x # of targets.
    Bishop Turret would have 240 Potency x # of targets over 12 seconds, so it doesn't really matter I guess.
    (0)
    Last edited by Cascadi; 06-23-2015 at 09:33 AM.

  2. #2
    Player
    Mizore_Canaan's Avatar
    Join Date
    Oct 2013
    Posts
    103
    Character
    Mizore Canaan
    World
    Faerie
    Main Class
    Archer Lv 80
    Quote Originally Posted by Cascadi View Post
    I believe it's better to keep the AoE turret up and switch to single target at that point.

    Promotion Rook: 30 TP per 3 seconds, over 30s is 300 TP, which is enough for 2 Grenado Shots. That is 240 Potency x # of targets.
    Bishop: 60 Potency per 3 seconds, over 30s is 600 Potency x # of targets.

    To add onto that, 30 TP per 3 seconds with the natural 60 TP tick results in 90 TP per 3 seconds, meaning 360 TP over 12 seconds which is 240 Potency x # of targets.
    Bishop Turret would have 240 Potency x # of targets over 12 seconds, so it doesn't really matter I guess.
    of course since most aoe'ing is done in party content you must also consider your party members, so TP regen might net more dps if say your other dps was a DRG or a NIN, were as a BLM won't need the tp :3
    (2)
    I'm the most pro newb ever!

  3. #3
    Player
    Kairei's Avatar
    Join Date
    Jun 2015
    Posts
    19
    Character
    Kai Rei
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Mizore_Canaan View Post
    of course since most aoe'ing is done in party content you must also consider your party members, so TP regen might net more dps if say your other dps was a DRG or a NIN, were as a BLM won't need the tp :3
    See, I thought about this but realized something important. With the natural 60 tp per 3 seconds tic, that means over 12 seconds you gain 240 tp, so worst case scenario enough for at least 3 single attacks amounting to 420.And that is on top of your aoe turret's 240 potency. So that means a gain of 420 potency over switching turrets (Since just running with the melee turret going is 240 potency per 12 seconds). The only reason I could see sacrificing that 420 potency would if you were in a raid/boss and emptied your tp with aoeing a group of adds and you had other tp user DPS in the group as well. In that situation you would all need the tp since the fight would be continuing for awhile still.
    (0)