Most people use a car to travel from point A to point B. A very tiny % of people use a car to deliberately run someone over. Should we therefore ban the manufacture and sale of cars, just because a very tiny % will be assholes with them? If you answered that question with a "no", then there you have it, quit bitching about what ifs in a video game. It's not like there's any full proof system when humans are involved so all systems will have flaws and be abused.
Except your analogy is wrong. It's not a "very tiny %". With other MMOs as indication, it will be the norm.
Simple no of for me. The ninjas now got a I win tool.
Or like people have previously mentioned in the thread, maybe you should only use master loot with people you trust? It's not like its hard to tell what loot system a group is using when joining it.
It's only an "I win all the loot" tool if there have been no agreements made on who gets what. If people write in chat stating what they specifically want before entering the Duty and everyone is in agreement to this and then the Loot Master decides to just hand the loot over to their friend or whatever, you can report them.
I wish a Call Loot rule was built into the loot system.This makes it much easier to see exactly what you can expect to get out of the party, and there can be no wrong-doing. It does, however, force spoilers on what you can get out of the content, which really is the only good reason against such a feature.
- Leader selects Call Loot, then designate a content.
- A window pops up upon any member joining to let the user select at least 1, at most 3 pieces of the loot from the designated content.
- Everyone can see what everyone else selects in this Call Loot plan.
- If there's any piece called by two people as their first priority objective, the party cannot Commence until all first priority objectives are unique.
- Second and third objectives allow the same item to be called by multiple people, and second objective calls take precedence over third, while same-priority conflicts will be resolved by an automatic roll.
- Any piece that is not called by anyone will be looted according to the greed-only rule.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
Well you can report them yea, and they may get a temp ban. But you still don't get your loot. Times this by all the people that will abuse it, and you might as well stop queuing for PF.
Negative points? You can't be serious.Yes, because people should be forced to compete with other groups to find members for their own group because an easily abused mechanic was implemented... >_>
There wasn't enough reason for SE to implement lootmaster. Greed only is fine, but the slight benefits of lootmaster are far outweighed by negatives.
You join a PF and the leader choose Lootmaster: Are you agree or the leader is trusty? Yes, accept the loot rules. No? Leave the party.
You are not chained to a completed party if you are not agreed with them.
For Statics is a big tool, for selling party too.
Obviously one player could break the rules and screw up the entirely party, but bad apples are everywhere.
If you join a Master looter party and say "let's see what happens" and"i was scammed". It's not tool's fault, it's your fault to go blindfolded in a untrusty Master looter Party.
You completely missed the point.
The people who don't see the big picture keep saying, "Then don't join the group and make your own party"... like yourself. But that itself causes issues. The leader of one group insists on Lootmaster. Someone who wants to join for the same content doesn't agree, so they don't join/leave. Now they are forced to either try to join another group (if there even is one) or make their own. Now they have to compete with group 1 for members and it makes a huge mess that could have been avoided by not having lootmaster.
There's only a small benefit lootmaster gives to honest groups that pug people. It allows the leader to prevent pugs from looting when they shouldn't. But it creates far more problems. Bad idea overall.
Prove it, give me actual proof that this is the case. I could sit here and claim role playing is "the norm" on Balmung, and give you the impression that most people there do so, when in fact, I'm offering no proof this is the case. Everything you say is conjecture, you're assuming that most people are assholes and want to abuse a system that hasn't even been implemented and isn't even mandatory. You really do have a poor outlook on the population as a whole.
Then the problem is lazy players who are unable to create a normal loot party instead of struggling with an useful tool because they won't refuse master loot party.You completely missed the point.
The people who don't see the big picture keep saying, "Then don't join the group and make your own party"... like yourself. But that itself causes issues. The leader of one group insists on Lootmaster. Someone who wants to join for the same content doesn't agree, so they don't join/leave. Now they are forced to either try to join another group (if there even is one) or make their own. Now they have to compete with group 1 for members and it makes a huge mess that could have been avoided by not having lootmaster.
There's only a small benefit lootmaster gives to honest groups that pug people. It allows the leader to prevent pugs from looting when they shouldn't. But it creates far more problems. Bad idea overall.
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