Quote Originally Posted by Evtrai View Post
Seeing the other skills from classes and their changes, I gotta say I'm pretty underwhelmed with the monk ones, a lot of these new monk skills aren't going to be really used unless the end game fights are like 2.0 primals, in retrospective on final coil of bahamut there's very very little instances you are gonna use chakra, except for example Teraflare, there's also pretty few instances once you learn the fight where you'll loose grease lightning which are mainly phase changes. Now that people is posting around the skills from garland tools, I'm pretty dissapointed, because anyone actually adept at the class din't have much problems with what they are trying to address.

Dungeons looks better now, and primal style fights, but from the endgame standpoint this is dissapointing, in the sense of novelty and doing something new with your rotation, monk might be strong with the crit buff and skill speed buff, but that's a passive improvement, and not a gameplay change or improvement as the one ninja, summoner and dragoon recieved, as dragoon changed drastically.
Not only is DRGs(example) changes a lot more interesting, they're getting added damage to jumps, 2 more combo attacks doing high potency, another crit buff(affecting others too) and another oGCD attack... How is that not a bigger increase in DPS than MNK? and they're already pretty much on par with DPS...