Curious if you can turn that into a 600 Potency Heal/Shield with the other stance. Wonder if that's why they went that direction with it.
Curious if you can turn that into a 600 Potency Heal/Shield with the other stance. Wonder if that's why they went that direction with it.
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You call this a nerf?
Say goodbye to easy mode, Scholars.
What is "Cure"? :<
Is it weird if I'm actually really looking forward to this? Yes it affects our playstyle and some Scholars will need to unlearn bad habits but I feel like the benefits far outweigh the negatives.
I was worried when I saw Lustrate Nerf, but you have teased me.
I see no problems here. Just extra stance dancing which is no problem.
Us Schs are known for our dancing skills.
Um, if WAR has 13k HP, with Lustrate you can heal around 3250 instantly, without un-Cleric Stance.
But I don't know if with WAR's Defiance and PLD's heal buff (or with AST's heal buff too) some QoL will change. /shrug
If your WAR needs 13K HP for T13, something is dramatically amiss.. No offense.
Player
Well, it's not so bad, but as somebody else has stated, you won't be able to sit in cleric for a long period of time relying on 3 stack of aetherflow without ever seeing the tank getting in danger. I've used more lustrates under cleric than the ones I would like to admit lol, the lustrate <tt> macro while DPSing no longer makes any sense, gonna have to delete it and put something else there.
Yes, it is a nerf, but only to those who took advantage of how ridiculous it was to have 3 25% instant heals every 60 seconds while DPSing. The strategy of the people who didn't "abuse" that in the first place will remain unaffected.
Ehh, it really isn't a nerf in the grand scheme of things. I have been purposefully "maintenance-Lustrating" in Cleric Stance as many other DPSing scholars surely do, but it's not like people like me can not adjust to this new version of the spell. You will literally only lose the oGCD toggling time at the end of your cast before you land your Lustrate, and then the time it takes to reactivate CS. That is not a long time even if you do all of that toggling on top of an ability with a cast time - but it will be even better if you weave it into Ruin II or a similar skill, where you'll be able to more or less pull off the combination of toggling off CS, landing your Lustrate and reactivating CS, before or around when your GCD is back up.
That's just the technical aspect of it, though. 600 potency with crit/DET adjustment as well as the occassional buffs (like Convalescence) also oomph up this new Lustrate on tanks. (Never mind it being more potent on non-tanks now).
Lustrate affected by crit? I could get used to this! It may be a "nerf", but it's a nerf I was looking forward to.
Yeah, I'm not particularly sad about this change. Not being able to use it to ignore effects like Infirmity and Overcharged is the biggest loss, of course, but I'm happy with it for stance dancing and for general purposes.
- Huge potency for an instant heal on non-tanks
- Still quite powerful for tank healing, especially with buffs/CDs
- As Tranquil says, while you won't be able to effectively use Lustrate to avoid popping out of Cleric Stance entirely, it doesn't stop skilled stance-dancing at all. In fact, if you're already in the habit of spending most of your stacks on Energy Drain rather than Lustrate, you probably won't notice much of a difference.
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