Just wanna see everyone's ideas.![]()
Just wanna see everyone's ideas.![]()
This would be a good start
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That they change the icon used for SCH? We know people are going to be making that mistake.
Honestly, I just hope that it's healer/shielding stance makes sense. Not this "Cleric Stance makes you a crappy healer and a mediocre DPS" in which I hope future dungeons actually align combat better where you can't just faceroll over top of it with sheer DPS. I'm talking about actual phases of trash and boss monsters where shielding saves the party instead of just buying a few seconds for the healer to DPS.
I'm probably minority here but... I don't want to DPS as a healer...
I don't care much for the healer DPS. Going by FF lore, the only DPS spell the WHM/Healer is supposed to have is Holy which is supposed to be the equivalent of casting "long cast" Ultima, Flood, Quake(Stone III,) Tornado (Aero 3), Meteor, or Gravity 3. If you note, both Stone and Aero are also part of the Conjurer spell list, while Holy is WHM-exclusive. So it may seem strange if CNJ gets Stone III and Aero III and they do the same damage as Holy.
In FF6, what I'd do if I wanted to grind for something, is just have everyone learn Ultima, and have everyone with the white magic healing spells anyway. In other FF games that have the roles like FFXIV, FF5 and FFX-2 if you wanted to do the same, you just put everyone into the job that has the most powerful spell, and cast it repeatedly, forgoing the healing.
That unfortunately is what people want to do ... all the time. So powercreep through gear ilevels eventually lets players do that.
So we won't see a healer class with no DPS skills, because that will prevent them from being able to play the storyline since the storyline always involves solo instances. The Astrologian might have to get their DPS skills from cross-classing if they don't have any.
Last edited by KisaiTenshi; 06-03-2015 at 07:36 AM.
Can understand that, I just hate seeing people expect the healer to be doing DPS. Drives me nuts.
Well when FCoB was still new, Scholars were recommended to contribute in DPS numbers, only switching out to assist the WHM during certain mechanics.
Maybe they'll tweak Alex so that it's impossible to solo heal majority of the encounter (I doubt that), but otherwise if you play a Scholar and you wanna be raiding while its still new, you'll probably need to DPS more.
If you're really really against DPSing as a healer, I highly suggest you either play a WHM or an AST (Speculation only, but from most info seems AST DPS capabilities are even worse than a WHM, rely more on cards to buff team members).
What people usually expect is for healers not to stand around doing nothing, which is often what happens when they don't help DPS. Most content in the game has a very low healing requirement.
If what the devs said earlier on holds true, Aero III and Stone III will be WHM Job skills (supposedly no class skills were going to be added).I don't care much for the healer DPS. Going by FF lore, the only DPS spell the WHM/Healer is supposed to have is Holy which is supposed to be the equivalent of casting "long cast" Ultima, Flood, Quake(Stone III,) Tornado (Aero 3), Meteor, or Gravity 3. If you note, both Stone and Aero are also part of the Conjurer spell list, while Holy is WHM-exclusive. So it may seem strange if CNJ gets Stone III and Aero III and they do the same damage as Holy.
Whenever players start talking about how they don't like the idea of healers DPSing, WHMs in particular, it's funny to me since the CNJ storyline was very clear on how the kind of magic they use has the potential for both healing and destruction and that mastery of all aspects was necessary to be successful. Then we have the ancient WHMs in this same setting who waged a War of the Magi with their brand of white magic.
And finally, Cleric Stance doesn't make anyone a crappy healer unless you don't turn it off. It actually makes for great healers and strong supporting DPS. Power creep isn't necessary for this to happen; sufficient player skill is enough.
I'm at the other end of the spectrum. I play Scholar and absolutely love their capability to deal damage while keeping the group alive. Personally I hope Astrologian won't have comparably weak damage capabilities with the only thing to make up for the difference being an RNG dependent buff. When Scholar can do everything it does while keeping a consistent 30% skill or spell speed buff on the whole party while Astologian applies a 25% speed buff to a single party member once in a blue moon, I just have to wonder. I'm mostly just concerned about how they plan to keep the job balanced around the randomness of their buffs.
I dont like stance dancing either.
Probably try astro, if only because I prefer active buff/heal role. If I wanted to heal/DPS I'll go play my Discipline priest.
If I'm not doing anything, pull more.
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