Quote Originally Posted by Kekeri View Post
She started out alive, we watch her die. So, we have time to intervene before she's a corpse. We do it in combat all the time; intervene BEFORE someone collapses.
I also talked about this and would like it fact checked here cause I'm not too clear about it:

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Raise probably only works on people who have the Echo.

I think the Echo is actually the given reason for our seeming immortality, much like the Sahagin priest who becomes immortal and gains the Echo during the Levi arc. It's not expanded upon because it is more of a game mechanic.

Then again, Raise is a WHM spell and the WHMs don't have to have the echo (or SCHs either). The Seedseers don't have it, as far as we know.

That said, it's also been shown that normal souls dissipate almost immediately after death, while those with the Echo stay intact.

The PC wasn't allowed to bring their weapon into the room, so it's likely she was already lost by the time you could get your weapon and cast the spell.

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Regardless, most FF games run under the assumption that a party member never actually dies in combat, they faint.
Hence things like Pheonix Down or Raise are never implied to actually be ways to revive the dead.

If you mean while she's taking the poison, it actually acts pretty fast and we weren't even aware what was going for a good bit of it.
Mostly, like I said above, they take your weapon before entering the room (I think this was very much on purpose).
Obviously this must also be a poison that isn't curable by Esuna and such.
I'm guessing Lolorito/Teledji (not sure which decided) did their research.