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  1. #51
    Player

    Join Date
    Nov 2014
    Posts
    389
    so ht and ph are 24s

    so with 24s HT a sample rotation would be

    HT>IDCF>P>TTTW>HT (refreshes at 1s~)

    the other issue im worried about now is, with a 24s PH it'll be weird to line it up with the CT combo. you'll be applying PH at 26s~ on CT so the dot times will be similar at least

    if you continue with always using 4 hit combos, you'll also run into the issue where you drop dis+ct for 2 gcds (@2.47sksp)

    edit: so if you drop fang & claw but use wheeling thrust (or the opposite) with enough sksp you wont drop disembowel or CT on 2nd reapplication (you'll run into problems later on still though, it seems) you'll still have awkward phleb timings though; maybe it's better to just put HT+PH back together again like 2.0 days
    (0)
    Last edited by Aiurily; 06-18-2015 at 01:08 PM.

  2. #52
    Player
    Thendiel's Avatar
    Join Date
    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Aiurily View Post
    so ht and ph are 24s
    Could I see a link for that if you have one?
    (0)

  3. #53
    Player

    Join Date
    Nov 2014
    Posts
    389
    http://www.gamerevolution.com/featur...-a-second-time

    sorry, forgot source. it's from someone who played the E3 HW
    (0)

  4. #54
    Player
    Krypkins's Avatar
    Join Date
    Feb 2014
    Posts
    16
    Character
    Krypikins Avelisa
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Hmmm with a 24 sec timer on both HT and Phelb things could work out. Made a spreadsheet to try and time some things out. Here's what i have thus far.

    https://docs.google.com/spreadsheets...it?usp=sharing
    (2)

  5. #55
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    According to that it seems like you'd be able to use Geirskogul just about twice per Blood of the Dragon, or roughly 400 potency extra every minute in single target before buffs. I don't imagine 3 would somehow fit in, looking at the timelines?
    (0)

  6. #56
    Player
    Thendiel's Avatar
    Join Date
    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70
    Based on how I understand the rotation, I think Krypkins has the correct approach. We want:

    HT -> ID-Dis-CT-F&C -> Phleb -> TT-VT-FT-WhT -> (repeat)

    ...or, alternatively:

    HT -> Phleb -> ID-Dis-CT-F&C -> TT-VT-FT-WhT -> (repeat)

    These both involve a lot of CT clipping (we're clipping off 5 seconds or more, depending on Skill Speed). However, the only other viable approaches that I've thought of involve 5 seconds or less of CT downtime per use, which sounds pretty sub-optimal by comparison.
    (0)

  7. #57
    Player
    ErzaScarlet77's Avatar
    Join Date
    Feb 2014
    Posts
    525
    Character
    Lili Reina
    World
    Faerie
    Main Class
    Dragoon Lv 80
    gonna be switching to DRG main from MNK come 3.0
    those new skills are ridiculous
    (0)

  8. 06-18-2015 01:43 PM
    Reason
    Sec. Rethinking numbers.

  9. #58
    Player
    Krypkins's Avatar
    Join Date
    Feb 2014
    Posts
    16
    Character
    Krypikins Avelisa
    World
    Balmung
    Main Class
    Pugilist Lv 50
    As i look over the sheet again, im pretty sure i didnt stay consistent in the way i did the timers. I'll have to redo them at some point

    I'd like to think the rotation itself should be solid more or less tho
    (0)

  10. #59
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    Quote Originally Posted by Sleigh View Post
    According to that it seems like you'd be able to use Geirskogul just about twice per Blood of the Dragon, or roughly 400 potency extra every minute in single target before buffs. I don't imagine 3 would somehow fit in, looking at the timelines?
    You get two Geirskogul per BotD without doing any time extensions. Extending BotD with Wheeling Thrust and Fang and Claw will give you three Geirskogul per minute easily. It would take a lot of skillspeed to get four though.
    (0)
    Last edited by HoolieWho; 06-19-2015 at 03:06 AM.

  11. #60
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Okay, so, it looks like:

    Ger costs 10s of time.
    A rotation is roughly 12.5s (4 moves + HT or Phleb).
    You gain 2.5s of BotD per rotation, technically a bit more with some SS/Selene
    You have exactly 5 rotations at 0 SS between BotD uses (gets funky with SS)
    To last from extender to extender, you need 12.5s. To last extender to extender with Geir within it, you need 22.5s, which means there are rotations you are unable to do Geir even if you have enough time to do X amount within 5 rotations. As long as you never dip below 0 BotD duration you're fine. If you dip below 0 BotD duration within the last rotation, and can activate BotD before your next extender, that should be fine too.

    Napkin rotation, might not be true just making it up as I go along a rotation in my head:

    If say you start before CT4, you have 27.5s left as of CT4. Can use Geir there and survive to next rotation, for a total of -22.5s, or 5s left + 15s = 20s left. Can't Ger yet before next extender or will drop. Can Geir after next CT4/FT4, as you'd have 22.5s left. At that point you will survive to the next BotB and can just blow Geir right before the next BotB regardless. Should be able to loop that, although the next Geir would be delayed by a little.

    Quote Originally Posted by HoolieWho View Post
    You get two Geirskogul per BotD without doing any time extensions.
    You only get 1 without extensions, it's a 10s CD on Geir, and a 15s base on BotD. You'd have 5s after your use before you run out, less than the 10s you need.
    (0)
    Last edited by Sleigh; 06-18-2015 at 02:25 PM.

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