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  1. #1
    Player
    zeth07's Avatar
    Join Date
    Aug 2013
    Posts
    269
    Character
    Zeth Hiryu
    World
    Adamantoise
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Aiurily View Post
    it's probably best to compare the set with feet vs the set with accessories

    anyway i'd say, if you're looking for immediate dps results, the accessories are better. you're not factoring in the extra str 2 accessories give over feet (2 accessories from i180=8 str, 1 feet from i180=5 str)

    if you still play bb, is it dead
    You're right I didn't even think about the STR, guess I'll just go that route or leave it up to RNG and see if I get a Pedal or Bolt first next week.

    I haven't played BB since a little after the BBCP patch update, so didn't even buy BBCP Extend. Couldn't answer that question but a new one is coming out in arcades lol.


    Quote Originally Posted by T2teddy View Post
    So what sort of rotation should those of us who are only level 54 use?
    It should be the same as the old one, you just use Blood of Dragon because it still provides the buff to jumps. At Lv.56 you get Fang and Claw so you can just add that to your rotation. I personally skipped out on Lv.58 Wheeling Thrust until I got Lv.60 with Geirskogul since it needlessly complicated the rotation without the added benefit of the extra dps from Geirskogul. You could get it and practice doing both, but it isn't hard anyway for that to matter.
    (0)

  2. #2
    Player
    Sennema's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    26
    Character
    Sydney Lahkol
    World
    Jenova
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by T2teddy View Post
    So what sort of rotation should those of us who are only level 54 use?
    You'd use the rotation of HT-IDC-P-TTT-TTT on repeat, and pop BoTD as your jumps come off cooldown. Since the durations have increased a bit, you can get an extra round of TTT in, so it's not quite the same as the old rotation. If I remember correctly, when I was in that level range I would have CT and Disembowel fall off sometimes just before re-applying. Not a big deal, I don't think. Just watch your timers and react, but I'm pretty sure I remember using basically that same combo.
    (0)

  3. #3
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Given the Duration: 10 seconds following the grants enhanced <insert name here> effect, I'd assume it's just talking about breaking the combo.
    (2)

  4. #4
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    With the crit changes, 15% Battle Litany on top of my monk 30% Internal Release? awwww yea gimme dat dps.
    (1)

  5. #5
    Player
    Mibhas's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    136
    Character
    F'mibhas Hena
    World
    Odin
    Main Class
    Lancer Lv 80
    I'm pretty sure that BoTD will not end if you use other moves - it's SE's way of implementing a combo; when you do Chaos Thrust, you gain the effect of Sharper Fang and Claw. You then have this buff for 10 seconds, and it allows you to use Fang and Claw. If you use a different move instead of Fang and Claw, you lose the buff. Same thing for Wheeling Thrust. Let's give SE some credit guys
    (4)

  6. #6
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    BotD->gcd->geriskogul->the extend->jump?

    why would we precast that
    (0)

  7. #7
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by rickyguo View Post
    BotD->gcd->geriskogul->the extend->jump?

    why would we precast that
    Yeah, no reason to pre-cast it what so ever as it's a 15s duration initially. Though, if BotD was at 30s, then I could see why you'd want to precast.

    Quote Originally Posted by Mibhas View Post
    I'm pretty sure that BoTD will not end if you use other moves - it's SE's way of implementing a combo; when you do Chaos Thrust, you gain the effect of Sharper Fang and Claw. You then have this buff for 10 seconds, and it allows you to use Fang and Claw. If you use a different move instead of Fang and Claw, you lose the buff. Same thing for Wheeling Thrust. Let's give SE some credit guys
    "Effect Ends" should only affect Enhanced Wheeling Thrust and Sharper Fang & Claw. That's what I'm wagering on and hoping for it to mean. You'll never know with the shady localisation that goes on sometimes in this game... Take Critical Hit Rating on IR and our actual Critical Hit Rating Stat. Two different things labelled the same.
    (0)

  8. #8
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Well, from reading other tooltips, I'm pretty sure it works the reasonable way: you're playing a game of keep-up just like some of the other jobs are.
    (0)

  9. #9
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    So...if I'm looking at this correctly (though admittedly, we can't tell since there appears to be a long animation for Botd that might make this tough to pull off)

    HT(IR)->Impulse Drive(BfB)->Disembowel(BotD)->CT gain effect Sharper Fang and Claw (PS) -> Fang and Claw (Jump)

    At this point, BotD should have 24 seconds (15s - 6s + 15s refresh) left.

    (PH)TT->VT(LS)->FT gain Enchanced Wheeling Thrust

    At this point BotD should be back to 30s (24s - 8s + 15s refresh)

    So looking at this, unless you miss the effect of Sharper/Enhanced due to positional (or boss mechanics), on a stationary mob, we *should* be able to keep BotD up all the time right?

    If so, then I guess you can just pop Geirs after the 1min recast of BotD is up if you so desire

    EDIT: DIdn't realize Geirs reduces by 10s, I thought I read it wipes BotD. Say we add that after FT, with 20s left, it should be enough to last us through the re-application of HT->IDC to bump it back up to 20s ish?
    (1)
    Last edited by SpecialKK; 06-18-2015 at 11:35 AM.

  10. #10
    Player
    Thendiel's Avatar
    Join Date
    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70
    Quote Originally Posted by SunnyHirose View Post
    Well, from reading other tooltips, I'm pretty sure it works the reasonable way: you're playing a game of keep-up just like some of the other jobs are.
    I think it's a game of keep-up, but one in which you're trading off between Blood of the Dragon maintenance and Geirskogul use. It looks like we'll end up using Fang & Claw or Wheeling Thrust every 4-5 GCDs, which means that we gain +15 seconds of BotD every 10-12.5 seconds or so. That surplus BotD can periodically be translated into off-GCD damage through Geirskogul, but the more often you do this, the greater the risk that you will lose Blood of the Dragon.

    Seems like an interesting risk-reward scenario. Average dragoons can play it conservatively and rarely use Geirskogul, while top-tier dragoons will pop it as often as possible, even if doing so means letting BotD drop to 1-2 seconds (or letting it fall off entirely if the BotD cooldown itself is available again).
    (3)
    Last edited by Thendiel; 06-18-2015 at 12:52 PM.

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